mul - ps

Multiplies sources into the destination.

Syntax

mul dst, src0, src1

 

where

  • dst is the destination register.
  • src0 is a source register.
  • src1 is a source register.

Remarks

Pixel shader versions 1_1 1_2 1_3 1_4 2_0 2_x 2_sw 3_0 3_sw
mul x x x x x x x x x

 

The following code snippet shows the operations performed.

dest.x = src0.x * src1.x;
dest.y = src0.y * src1.y;
dest.z = src0.z * src1.z;
dest.w = src0.w * src1.w;

Pixel Shader Instructions