mul - ps
Multiplies sources into the destination.
Syntax
mul dst, src0, src1 |
---|
where
- dst is the destination register.
- src0 is a source register.
- src1 is a source register.
Remarks
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
mul | x | x | x | x | x | x | x | x | x |
The following code snippet shows the operations performed.
dest.x = src0.x * src1.x;
dest.y = src0.y * src1.y;
dest.z = src0.z * src1.z;
dest.w = src0.w * src1.w;
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