ret (sm4 - asm)
Return statement.
ret |
---|
Remarks
If within a subroutine, return to the instruction after the call. If not inside a subroutine, terminate program execution.
The following example shows how to use this instruction.
...
call l3
...
ret
label l3
...
ret
Restrictions
- ret can appear anywhere in a program, any number of times.
- If a label instruction appears in a Shader, it must be preceded by a ret command that is not nested in any flow control statements.
- If there are subroutines in a Shader, the last instruction in the Shader must be a ret.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
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