Append function
Appends a value to the end of the buffer.
Syntax
void Append(
in T value
);
Parameters
-
value [in]
-
Type: T
The input value.
Return value
None
Remarks
T can be any data type including structures.
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also