Load4(uint, uint) function

Gets four values and the status of the operation.

Syntax

uint4 Load4(
  in  uint Location,
  out uint Status
);

Parameters

Location [in]

Type: uint

The input address in bytes, which must be a multiple of 4.

Status [out]

Type: uint

The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.

Return value

Type: uint4

Four values.

Remarks

This function is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x

 

See also

Load4 methods

ByteAddressBuffer