RWByteAddressBuffer::Load3(uint) function
Gets three values.
Syntax
uint3 Load3(
in uint address
);
Parameters
-
address [in]
-
Type: uint
The input address in bytes, which must be a multiple of 4.
Return value
Type: uint3
Three values.
Remarks
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also