Texture1DArray::mips.Operator function

Returns a read-only resource variable.

Syntax

R mips.Operator[][](
  in uint mipSlice,
  in uint2 pos
);

Parameters

mipSlice [in]

Type: uint

The mip slice index.

pos [in]

Type: uint2

The index position. The first component contains the x-coordinate. The second component indicates the desired array slice.

Return value

Type: R

A read-only resource variable.

Remarks

Usage Example

Texture1DArray<float4> tex;
uint mip = 2;
uint2 pos_x_and_array = {1234, 3};
float4 f = tex.mips[mip][pos_x_and_array];        
        

This function is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x

 

See also

Texture1DArray

Shader Model 5