Texture3D::Load(int,int,uint) function
Reads texture data and returns status of the operation.
Syntax
Load(
in int Location,
in int Offset,
out uint Status
);
Parameters
-
Location [in]
-
Type: int
The texture coordinates.
-
Offset [in]
-
Type: int
An offset applied to the texture coordinates before sampling.
-
Status [out]
-
Type: uint
The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.
Return value
Type:
The return type matches the type in the declaration for the Texture3D object.
See also