plane structure
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This structure represents a plane using a 3D vector normal and a distance value.
This type is available only in C++. Its .NET equivalent is System.Numerics.Plane.
Constructors
Name |
Description |
plane() |
Creates an uninitialized plane. |
plane(float x, float y, float z, float d) |
Creates a plane with the specified values. |
plane(float3 normal, float d) |
Creates a plane from a float3 and a distance. |
explicit plane(float4 value) |
Creates a plane from a float4. |
plane(Microsoft::Graphics::Canvas::Numerics::Plane const& value) |
Converts a Microsoft.Graphics.Canvas.Numerics.Plane to a plane. |
Functions
Name |
Description |
plane make_plane_from_vertices(float3 const& point1, float3 const& point2, float3 const& point3) |
Creates a plane from a set of three vertex positions, which must all be different and not in a straight line. |
plane normalize(plane const& value) |
Changes the coefficients of the normal vector of a plane to make it of unit length. |
plane transform(plane const& plane, float4x4 const& matrix) |
Transforms a normalized plane by a matrix. |
plane transform(plane const& plane, quaternion const& rotation) |
Transforms a normalized plane by a quaternion rotation. |
float dot(plane const& plane, float4 const& value) |
Calculates the dot product of a plane with a vector. |
float dot_coordinate(plane const& plane, float3 const& value) |
Calculates the dot product of a plane with a float3 coordinate. Unlike dot_normal, this computation includes the plane d value. |
float dot_normal(plane const& plane, float3 const& value) |
Calculates the dot product of a plane with a float3 normal. Unlike dot_coordinate, this computation ignores the plane d value. |
Operators
Name |
Description |
bool operator== (plane const& value1, plane const& value2) |
Determines whether two instances of plane are equal. |
bool operator!= (plane const& value1, plane const& value2) |
Determines whether two instances of plane are not equal. |
operator Microsoft::Graphics::Canvas::Numerics::Plane() const |
Converts a plane to a Microsoft.Graphics.Canvas.Numerics.Plane. |
Fields
Name |
Description |
float3 normal |
Normal vector of the plane. |
float d |
Distance of the plane along its normal from the origin. |
Requirements
Requirement |
Value |
Namespace |
Windows::Foundation::Numerics |
Header |
- Windowsnumerics.h
|
See also
windowsnumerics.h APIs