gluCylinder function
The gluCylinder function draws a cylinder.
Syntax
void WINAPI gluCylinder(
GLUquadric *qobj,
GLdouble baseRadius,
GLdouble topRadius,
GLdouble height,
GLint slices,
GLint stacks
);
Parameters
-
qobj
-
The quadric object (created with gluNewQuadric).
-
baseRadius
-
The radius of the cylinder at z = 0.
-
topRadius
-
The radius of the cylinder at z = height.
-
height
-
The height of the cylinder.
-
slices
-
The number of subdivisions around the z-axis.
-
stacks
-
The number of subdivisions along the z-axis.
Return value
This function does not return a value.
Remarks
The gluCylinder function draws a cylinder oriented along the z-axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z-axis into slices, and along the z-axis into stacks.
Note that if topRadius is set to zero, then this routine will generate a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z-axis. Otherwise, they point toward the z-axis.
If texturing is turned on (with gluQuadricTexture): texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height; and s ranges from 0.0 at the positive y-axis, to 0.25 at the positive x-axis, to 0.5 at the negative y-axis, to 0.75 at the negative x-axis, and back to 1.0 at the positive y-axis.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
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