glVertex3d function

Specifies a vertex.

Syntax

void WINAPI glVertex3d(
   GLdouble x,
   GLdouble y,
   GLdouble z
);

Parameters

x

Specifies the x-coordinate of a vertex.

y

Specifies the y-coordinate of a vertex.

z

Specifies the z-coordinate of a vertex.

Return value

This function does not return a value.

Remarks

The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0. Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glCallList

glColor

glEdgeFlag

glEnd

glEvalCoord

glIndex

glMaterial

glNormal

glRect

glTexCoord