DirectXPrimitiveTopology Enum
Definition
Important
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Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen. This is a Windows Runtime equivalent of the D3D_PRIMITIVE_TOPOLOGY enumeration.
public enum class DirectXPrimitiveTopology
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
enum class DirectXPrimitiveTopology
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
enum class DirectXPrimitiveTopology
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
public enum DirectXPrimitiveTopology
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public enum DirectXPrimitiveTopology
var value = Microsoft.Graphics.DirectX.DirectXPrimitiveTopology.undefined
Public Enum DirectXPrimitiveTopology
- Inheritance
-
DirectXPrimitiveTopology
- Attributes
Fields
Name | Value | Description |
---|---|---|
Undefined | 0 | |
PointList | 1 | |
LineList | 2 | |
LineStrip | 3 | |
TriangleList | 4 | |
TriangleStrip | 5 |
Remarks
Refer to D3D_PRIMITIVE_TOPOLOGY for descriptions of these topologies.