SceneComponentCollection.InsertAt(UInt32, SceneComponent) Method
Definition
Important
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Inserts the specified item at the specified index.
public:
virtual void InsertAt(unsigned int index, SceneComponent ^ value) = IVector<SceneComponent ^>::InsertAt;
void InsertAt(uint32_t const& index, SceneComponent const& value);
public void InsertAt(uint index, SceneComponent value);
function insertAt(index, value)
Public Sub InsertAt (index As UInteger, value As SceneComponent)
Parameters
- index
-
UInt32
unsigned int
uint32_t
The zero-based index at which to insert the item.
- value
- SceneComponent
The object to insert into the collection.
Implements
M:Windows.Foundation.Collections.IVector
1.InsertAt(System.UInt32,
0)
M:Windows.Foundation.Collections.IVector1.InsertAt(unsigned int,
0)
M:Windows.Foundation.Collections.IVector1.InsertAt(uint32_t,
0)
Remarks
InsertAt expands the collection and moves all subsequent index items by one.
In contrast, SetAt replaces the item at the index, and the collection count remains the same.