SceneMesh.FillMeshAttribute Method

Definition

Creates a copy of information about the mesh for use by this SceneMesh.

public:
 virtual void FillMeshAttribute(SceneAttributeSemantic semantic, DirectXPixelFormat format, MemoryBuffer ^ memory) = FillMeshAttribute;
void FillMeshAttribute(SceneAttributeSemantic const& semantic, DirectXPixelFormat const& format, MemoryBuffer const& memory);
public void FillMeshAttribute(SceneAttributeSemantic semantic, DirectXPixelFormat format, MemoryBuffer memory);
function fillMeshAttribute(semantic, format, memory)
Public Sub FillMeshAttribute (semantic As SceneAttributeSemantic, format As DirectXPixelFormat, memory As MemoryBuffer)

Parameters

semantic
SceneAttributeSemantic

The attribute semantic.

format
DirectXPixelFormat

The pixel format.

memory
MemoryBuffer

The memory buffer.

Applies to