SceneMesh.PrimitiveTopology Property
Definition
Important
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Gets or sets a value that indicates how the vertex data is interpreted by the graphics pipeline and rendered on screen.
public:
property DirectXPrimitiveTopology PrimitiveTopology { DirectXPrimitiveTopology get(); void set(DirectXPrimitiveTopology value); };
DirectXPrimitiveTopology PrimitiveTopology();
void PrimitiveTopology(DirectXPrimitiveTopology value);
public DirectXPrimitiveTopology PrimitiveTopology { get; set; }
var directXPrimitiveTopology = sceneMesh.primitiveTopology;
sceneMesh.primitiveTopology = directXPrimitiveTopology;
Public Property PrimitiveTopology As DirectXPrimitiveTopology
Property Value
A value of the enumeration that indicates how the vertex data is interpreted.
Applies to
See also
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