SceneNodeCollection.SetAt(UInt32, SceneNode) Method
Definition
Important
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Sets the value at the specified index to the specified SceneNode value.
public:
virtual void SetAt(unsigned int index, SceneNode ^ value) = IVector<SceneNode ^>::SetAt;
void SetAt(uint32_t const& index, SceneNode const& value);
public void SetAt(uint index, SceneNode value);
function setAt(index, value)
Public Sub SetAt (index As UInteger, value As SceneNode)
Parameters
- index
-
UInt32
unsigned int
uint32_t
The index at which to set the value.
- value
- SceneNode
The value to set.
Implements
M:Windows.Foundation.Collections.IVector
1.SetAt(System.UInt32,
0)
M:Windows.Foundation.Collections.IVector1.SetAt(unsigned int,
0)
M:Windows.Foundation.Collections.IVector1.SetAt(uint32_t,
0)