SceneNodeCollection Class
Definition
Important
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Represents a collection of SceneNode objects that can be individually accessed by index.
public ref class SceneNodeCollection sealed : SceneObject, IIterable<SceneNode ^>, IVector<SceneNode ^>
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneNodeCollection final : SceneObject, IIterable<SceneNode>, IVector<SceneNode>
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
class SceneNodeCollection final : SceneObject, IIterable<SceneNode>, IVector<SceneNode>
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneNodeCollection : SceneObject, IEnumerable<SceneNode>, IList<SceneNode>
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public sealed class SceneNodeCollection : SceneObject, IEnumerable<SceneNode>, IList<SceneNode>
Public NotInheritable Class SceneNodeCollection
Inherits SceneObject
Implements IEnumerable(Of SceneNode), IList(Of SceneNode)
- Inheritance
- Attributes
- Implements
Properties
Comment |
A string to associate with the CompositionObject. (Inherited from CompositionObject) |
Compositor |
The Compositor used to create this CompositionObject. (Inherited from CompositionObject) |
DispatcherQueue |
Gets the DispatcherQueue for the CompositionObject. (Inherited from CompositionObject) |
ImplicitAnimations |
The collection of implicit animations attached to this object. (Inherited from CompositionObject) |
Properties |
The collection of properties associated with the CompositionObject. (Inherited from CompositionObject) |
Size |
Gets the size (count) of the collection. |
Methods
Append(SceneNode) |
Adds a new item to the collection. |
Clear() |
Removes all items from the collection. |
Close() |
Closes the CompositionObject and releases system resources. (Inherited from CompositionObject) |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from CompositionObject) |
First() |
Returns an iterator for the items in the collection. |
GetAt(UInt32) |
Returns the item located at the specified index. |
GetMany(UInt32, SceneNode[]) |
Retrieves multiple elements in a single pass through the iterator. |
GetView() |
Gets an immutable view into the collection. |
IndexOf(SceneNode, UInt32) |
Retrieves the index of the specified item. |
InsertAt(UInt32, SceneNode) |
Inserts the specified item at the specified index. |
PopulatePropertyInfo(String, AnimationPropertyInfo) |
Defines a property that can be animated. (Inherited from CompositionObject) |
RemoveAt(UInt32) |
Removes the item at the specified index. |
RemoveAtEnd() |
Removes the last item in the collection. |
ReplaceAll(SceneNode[]) |
Initially clears the collection, then inserts the provided array as new items. |
SetAt(UInt32, SceneNode) |
Sets the value at the specified index to the specified SceneNode value. |
StartAnimation(String, CompositionAnimation, AnimationController) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimation(String, CompositionAnimation) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimationGroup(ICompositionAnimationBase) |
Starts an animation group. The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object. (Inherited from CompositionObject) |
StopAnimation(String) |
Disconnects an animation from the specified property and stops the animation. (Inherited from CompositionObject) |
StopAnimationGroup(ICompositionAnimationBase) |
Stops an animation group. (Inherited from CompositionObject) |
TryGetAnimationController(String) |
Returns an AnimationController for the animation running on the specified property. (Inherited from CompositionObject) |