ScenePbrMaterial.OcclusionInput Property
Definition
Important
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Gets or sets the input for the material's occlusion.
public:
property SceneMaterialInput ^ OcclusionInput { SceneMaterialInput ^ get(); void set(SceneMaterialInput ^ value); };
SceneMaterialInput OcclusionInput();
void OcclusionInput(SceneMaterialInput value);
public SceneMaterialInput OcclusionInput { get; set; }
var sceneMaterialInput = scenePbrMaterial.occlusionInput;
scenePbrMaterial.occlusionInput = sceneMaterialInput;
Public Property OcclusionInput As SceneMaterialInput
Property Value
The input for the material's occlusion.
Applies to
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