GraphicsPathIterator.NextMarker Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Mueve el iterador al siguiente marcador de la ruta de acceso.
Sobrecargas
NextMarker(GraphicsPath) |
Este objeto GraphicsPathIterator tiene un objeto GraphicsPath asociado. El método NextMarker(GraphicsPath) incrementa el GraphicsPath asociado al siguiente marcador en su ruta de acceso y copia todos los puntos contenidos entre el marcador actual y el siguiente marcador (o final de ruta) a un segundo objeto GraphicsPath pasado al parámetro . |
NextMarker(Int32, Int32) |
Incrementa el GraphicsPathIterator al siguiente marcador de la ruta de acceso y devuelve los índices de inicio y detención mediante los parámetros [out]. |
NextMarker(GraphicsPath)
- Source:
- GraphicsPathIterator.cs
- Source:
- GraphicsPathIterator.cs
Este objeto GraphicsPathIterator tiene un objeto GraphicsPath asociado. El método NextMarker(GraphicsPath) incrementa el GraphicsPath asociado al siguiente marcador en su ruta de acceso y copia todos los puntos contenidos entre el marcador actual y el siguiente marcador (o final de ruta) a un segundo objeto GraphicsPath pasado al parámetro .
public:
int NextMarker(System::Drawing::Drawing2D::GraphicsPath ^ path);
public int NextMarker (System.Drawing.Drawing2D.GraphicsPath path);
member this.NextMarker : System.Drawing.Drawing2D.GraphicsPath -> int
Public Function NextMarker (path As GraphicsPath) As Integer
Parámetros
- path
- GraphicsPath
Objeto GraphicsPath al que se copiarán los puntos.
Devoluciones
Número de puntos entre este marcador y el siguiente.
Ejemplos
El ejemplo siguiente está diseñado para su uso con Windows Forms y requiere PaintEventArgse
, un objeto de evento OnPaint. El código realiza las siguientes acciones:
Crea un objeto GraphicsPath.
Agrega tres líneas, un rectángulo, una elipse y dos marcadores.
Enumera los valores de todos los puntos de la ruta de acceso al lado izquierdo de la pantalla.
Crea un objeto GraphicsPathIterator.
Crea un objeto GraphicsPath,
myPathSection
, para recibir puntos copiados.Llama al método NextMarker, que recorre en iteración el primer marcador y copia todos los puntos contenidos entre ese marcador y el situado junto a
myPathSection
.Devuelve el número de puntos copiados en
markerPoints
.Enumera el número de marcador (el primer marcador) y el número de puntos que contiene al lado derecho de la pantalla.
public:
void NextMarkerExample2( PaintEventArgs^ e )
{
// Create a graphics path.
GraphicsPath^ myPath = gcnew GraphicsPath;
// Set up primitives to add to myPath.
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath->AddLines( myPoints );
myPath->SetMarkers();
myPath->AddRectangle( myRect );
myPath->SetMarkers();
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing all the values of the path's
// points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the values for all of path points and types to
// the left side of the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
// Rewind the iterator.
myPathIterator->Rewind();
// Create a GraphicsPath to receive a section of myPath.
GraphicsPath^ myPathSection = gcnew GraphicsPath;
// Retrieve and list the number of points contained in
// the first marker to the right side of the screen.
int markerPoints;
markerPoints = myPathIterator->NextMarker( myPathSection );
e->Graphics->DrawString( String::Format( "Marker: 1 Num Points: {0}", markerPoints ), myFont, myBrush, 200, 20 );
}
public void NextMarkerExample2(PaintEventArgs e)
{
// Create a graphics path.
GraphicsPath myPath = new GraphicsPath();
// Set up primitives to add to myPath.
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints);
myPath.SetMarkers();
myPath.AddRectangle(myRect);
myPath.SetMarkers();
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing all the values of the path's
// points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the values for all of path points and types to
// the left side of the screen.
for(i=0; i < myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(), myFont, myBrush,
20, j);
j+=20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
// Rewind the iterator.
myPathIterator.Rewind();
// Create a GraphicsPath to receive a section of myPath.
GraphicsPath myPathSection = new GraphicsPath();
// Retrieve and list the number of points contained in
// the first marker to the right side of the screen.
int markerPoints;
markerPoints = myPathIterator.NextMarker(myPathSection);
e.Graphics.DrawString("Marker: 1" + " Num Points: " +
markerPoints.ToString(), myFont, myBrush, 200, 20);
}
Public Sub NextMarkerExample2(ByVal e As PaintEventArgs)
' Create a graphics path.
Dim myPath As New GraphicsPath
' Set up primitives to add to myPath.
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints)
myPath.SetMarkers()
myPath.AddRectangle(myRect)
myPath.SetMarkers()
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the array
' of points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + _
", " + myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator.
Dim myPathIterator As New GraphicsPathIterator(myPath)
' Rewind the iterator.
myPathIterator.Rewind()
' Create a GraphicsPath section.
Dim myPathSection As New GraphicsPath
' List the points contained in the first marker
' to the screen.
Dim markerPoints As Integer
markerPoints = myPathIterator.NextMarker(myPathSection)
e.Graphics.DrawString("Marker: 1" + " Num Points: " + _
markerPoints.ToString(), myFont, myBrush, 200, 20)
End Sub
Comentarios
Use el método SetMarkers para establecer marcadores en una ruta de acceso. Los marcadores se usan para crear grupos de subrutas. Una o varias subrutas pueden estar entre dos marcadores.
Se aplica a
NextMarker(Int32, Int32)
- Source:
- GraphicsPathIterator.cs
- Source:
- GraphicsPathIterator.cs
Incrementa el GraphicsPathIterator al siguiente marcador de la ruta de acceso y devuelve los índices de inicio y detención mediante los parámetros [out].
public:
int NextMarker([Runtime::InteropServices::Out] int % startIndex, [Runtime::InteropServices::Out] int % endIndex);
public int NextMarker (out int startIndex, out int endIndex);
member this.NextMarker : int * int -> int
Public Function NextMarker (ByRef startIndex As Integer, ByRef endIndex As Integer) As Integer
Parámetros
- startIndex
- Int32
[out] La referencia de entero proporcionada a este parámetro recibe el índice del punto que inicia una subruta.
- endIndex
- Int32
[out] La referencia de entero proporcionada a este parámetro recibe el índice del punto que finaliza la subruta a la que startIndex
puntos.
Devoluciones
Número de puntos entre este marcador y el siguiente.
Ejemplos
El ejemplo siguiente está diseñado para su uso con Windows Forms y requiere PaintEventArgse
, un objeto de evento OnPaint. El código realiza las siguientes acciones:
Crea un objeto GraphicsPath.
Agrega tres líneas, un rectángulo y una elipse 3/4 con marcadores entre cada uno.
Dibuja los valores de la matriz de puntos a la pantalla.
Crea un objeto GraphicsPathIterator.
Llama al método NextMarker.
Usa los valores devueltos desde las llamadas iterativas a NextMarker para dibujar los puntos de inicio y detención de cada marcador en la pantalla.
Dibuja el valor del número total de puntos en la pantalla.
private:
void NextMarkerExample( PaintEventArgs^ e )
{
// Create the GraphicsPath.
GraphicsPath^ myPath = gcnew GraphicsPath;
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath->AddLines( myPoints );
myPath->SetMarkers();
myPath->AddRectangle( myRect );
myPath->SetMarkers();
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for drawing the array
// of points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// Draw the set of path points and types to the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
int myStartIndex;
int myEndIndex;
// Rewind the Iterator.
myPathIterator->Rewind();
// Draw the Markers and their start and end points
// to the screen.
j = 20;
for ( i = 0; i < 3; i++ )
{
myPathIterator->NextMarker( myStartIndex, myEndIndex );
e->Graphics->DrawString( String::Format( "Marker {0}: Start: {1} End: {2}", i, myStartIndex, myEndIndex ),
myFont, myBrush, 200, j );
j += 20;
}
// Draw the total number of points to the screen.
j += 20;
int myPathTotalPoints = myPathIterator->Count;
e->Graphics->DrawString( String::Format( "Total Points = {0}", myPathTotalPoints ), myFont, myBrush, 200, j );
}
private void NextMarkerExample(PaintEventArgs e)
{
// Create the GraphicsPath.
GraphicsPath myPath = new GraphicsPath();
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints);
myPath.SetMarkers();
myPath.AddRectangle(myRect);
myPath.SetMarkers();
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for drawing the array
// of points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// Draw the set of path points and types to the screen.
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
int myStartIndex;
int myEndIndex;
// Rewind the Iterator.
myPathIterator.Rewind();
// Draw the Markers and their start and end points
// to the screen.
j=20;
for(i=0;i<3;i++)
{
myPathIterator.NextMarker(out myStartIndex, out myEndIndex);
e.Graphics.DrawString("Marker " + i.ToString() +
": Start: " + myStartIndex.ToString()+
" End: " + myEndIndex.ToString(),
myFont,
myBrush,
200,
j);
j += 20;
}
// Draw the total number of points to the screen.
j += 20;
int myPathTotalPoints = myPathIterator.Count;
e.Graphics.DrawString("Total Points = " +
myPathTotalPoints.ToString(),
myFont,
myBrush,
200,
j);
}
Public Sub NextMarkerExample(ByVal e As PaintEventArgs)
' Create the GraphicsPath.
Dim myPath As New GraphicsPath
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints)
myPath.SetMarkers()
myPath.AddRectangle(myRect)
myPath.SetMarkers()
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the array of points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator.
Dim myPathIterator As New GraphicsPathIterator(myPath)
Dim myStartIndex As Integer
Dim myEndIndex As Integer
' Rewind the Iterator.
myPathIterator.Rewind()
' Draw the Markers and their start and end points to the screen.
j = 20
For i = 0 To 2
myPathIterator.NextMarker(myStartIndex, myEndIndex)
e.Graphics.DrawString("Marker " + i.ToString() + _
": Start: " + myStartIndex.ToString() + " End: " + _
myEndIndex.ToString(), myFont, myBrush, 200, j)
j += 20
Next i
' Draw the total number of points to the screen.
j += 20
Dim myPathTotalPoints As Integer = myPathIterator.Count
e.Graphics.DrawString("Total Points = " + _
myPathTotalPoints.ToString(), myFont, myBrush, 200, j)
End Sub
Comentarios
Use el método SetMarkers para establecer marcadores en una ruta de acceso. Los marcadores se usan para crear grupos de subrutas. Una o varias subrutas pueden estar entre dos marcadores.