Matrix.Reset Método

Definición

Restablece este Matrix para tener los elementos de la matriz de identidades.

public:
 void Reset();
public void Reset ();
member this.Reset : unit -> unit
Public Sub Reset ()

Ejemplos

El ejemplo de código siguiente está diseñado para su uso con Windows Forms y requiere PaintEventArgse, un objeto de evento Paint. El código realiza las siguientes acciones:

  • Crea una matriz de escalado.

  • Enumera los elementos de matriz en la pantalla.

  • Restablece la matriz a la identidad.

  • Enumera los elementos de la pantalla.

  • Convierte la matriz en 50 puntos en el eje X y 40 puntos en el eje Y.

  • Enumera los elementos de la matriz traducida en la pantalla.

  • Dibuja un rectángulo dibujado en la pantalla antes de aplicar la transformación de matriz (el rectángulo azul).

  • Aplica la transformación al rectángulo.

  • Dibuja el rectángulo transformado que se dibuja en la pantalla (el rectángulo rojo), utilizando las mismas coordenadas que el rectángulo anterior.

Observe que el rectángulo rojo no se escaló (debido al restablecimiento), pero se traducía en el eje X y en el eje Y.

public:
   void ResetExample( PaintEventArgs^ e )
   {
      Pen^ myPen = gcnew Pen( Color::Blue,1.0f );
      Pen^ myPen2 = gcnew Pen( Color::Red,1.0f );

      // Create a matrix that scales by 5 in the x direction and
      // by 3 in the y direction.
      Matrix^ myMatrix = gcnew Matrix( 5.0f,0.0f,0.0f,3.0f,0.0f,0.0f );

      // List the matrix elements to the screen.
      ListMatrixElements( e, myMatrix, "Beginning Matrix", 6, 20 );

      // Reset the matrix to identity.
      myMatrix->Reset();

      // Again list the matrix elements to the screen.
      ListMatrixElements2( e, myMatrix, "Matrix After Reset", 6, 40 );

      // Translate the matrix by 50 points in the x-axis and 40 points
      // in the y-axis.
      myMatrix->Translate( 50.0f, 40.0f );

      // List the matrix elements to the screen.
      ListMatrixElements1( e, myMatrix, "Matrix After Translation", 6, 60 );

      // Draw a rectangle to the screen.
      e->Graphics->DrawRectangle( myPen, 0, 0, 100, 100 );

      // Apply the matrix transform to the Graphics.
      e->Graphics->Transform = myMatrix;

      // Draw another rectangle to the screen that has the transform
      // applied.
      e->Graphics->DrawRectangle( myPen2, 0, 0, 100, 100 );
   }

   //-------------------------------------------------------
   // This function is a helper function to
   // list the contents of a matrix.
   //-------------------------------------------------------
   void ListMatrixElements2( PaintEventArgs^ e, Matrix^ matrix, String^ matrixName, int numElements, int y )
   {
      // Set up variables for drawing the array
      // of points to the screen.
      int i;
      float x = 20,X = 200;
      System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
      SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );

      // Draw the matrix name to the screen.
      e->Graphics->DrawString( String::Concat( matrixName, ":  " ), myFont, myBrush, (float)x, (float)y );

      // Draw the set of path points and types to the screen.
      for ( i = 0; i < numElements; i++ )
      {
         e->Graphics->DrawString( String::Concat( matrix->Elements[ i ], ", " ), myFont, myBrush, (float)X, (float)y );
         X += 30;
      }
   }
public void ResetExample(PaintEventArgs e)
{
    Pen myPen = new Pen(Color.Blue, 1);
    Pen myPen2 = new Pen(Color.Red, 1);
             
    // Create a matrix that scales by 5 in the x direction and
    // by 3 in the y direction.
    Matrix myMatrix = new Matrix(
        5.0f, 0.0f, 0.0f, 3.0f, 0.0f, 0.0f); 
             
    // List the matrix elements to the screen.
    ListMatrixElements(e, myMatrix, "Beginning Matrix", 6, 20);
             
    // Reset the matrix to identity.
    myMatrix.Reset();
             
    // Again list the matrix elements to the screen.
    ListMatrixElements2(e, myMatrix, "Matrix After Reset", 6, 40);
             
    // Translate the matrix by 50 points in the x-axis and 40 points
    // in the y-axis.
    myMatrix.Translate(50.0f, 40.0f); 
  
    // List the matrix elements to the screen.
    ListMatrixElements1(e, myMatrix, "Matrix After Translation", 6, 60);
             
    // Draw a rectangle to the screen.
    e.Graphics.DrawRectangle(myPen, 0, 0, 100, 100);
             
    // Apply the matrix transform to the Graphics.
    e.Graphics.Transform = myMatrix;
             
    // Draw another rectangle to the screen that has the transform
    // applied.
    e.Graphics.DrawRectangle(myPen2, 0, 0, 100, 100);
}
             
//-------------------------------------------------------
// This function is a helper function to
// list the contents of a matrix.
//-------------------------------------------------------
public void ListMatrixElements2(
    PaintEventArgs e,
    Matrix matrix,
    string matrixName,
    int numElements,
    int y)
{
             
    // Set up variables for drawing the array
    // of points to the screen.
    int i;
    float x = 20, X = 200;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);
             
    // Draw the matrix name to the screen.
    e.Graphics.DrawString(
        matrixName + ":  ",
        myFont,
        myBrush,
        x,
        y);
             
    // Draw the set of path points and types to the screen.
    for(i=0; i < numElements; i++)
    {
        e.Graphics.DrawString(
            matrix.Elements[i].ToString() + ", ",
            myFont,
            myBrush,
            X,
            y);
        X += 30;
    }
}
Public Sub ResetExample(ByVal e As PaintEventArgs)
    Dim myPen As New Pen(Color.Blue, 1)
    Dim myPen2 As New Pen(Color.Red, 1)
    Dim myMatrix As New Matrix(5.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F)

    ListMatrixElementsHelper2(e, myMatrix, "Beginning Matrix", 6, 20)
    myMatrix.Reset()
    ListMatrixElementsHelper(e, myMatrix, "Matrix After Reset", 6, 40)

    ' Translate.
    myMatrix.Translate(50.0F, 40.0F)

    ListMatrixElementsHelper(e, myMatrix, "Matrix After Translation", _
        6, 60)
    e.Graphics.DrawRectangle(myPen, 0, 0, 100, 100)
    e.Graphics.Transform = myMatrix
    e.Graphics.DrawRectangle(myPen2, 0, 0, 100, 100)
End Sub

' A helper function to list the contents of a matrix.
Public Sub ListMatrixElementsHelper2(ByVal e As PaintEventArgs, _
ByVal matrix As Matrix, ByVal matrixName As String, ByVal numElements As Integer, _
ByVal y As Integer)

    ' Set up variables for drawing the array
    ' of points to the screen.
    Dim i As Integer
    Dim x As Single = 20
    Dim j As Single = 200
    Dim myFont As New Font("Arial", 8)
    Dim myBrush As New SolidBrush(Color.Black)

    ' Draw the matrix name to the screen.
    e.Graphics.DrawString(matrixName + ":  ", myFont, myBrush, x, y)

    ' Draw the set of path points and types to the screen.
    For i = 0 To numElements - 1
        e.Graphics.DrawString(matrix.Elements(i).ToString() + ", ", _
        myFont, myBrush, j, y)
        j += 30
    Next i
End Sub

Comentarios

Los elementos de la diagonal principal de la matriz de identidades son 1. Todos los demás elementos de la matriz de identidades son 0.

Se aplica a