AnonymousPipeClientStream.ReadMode Propiedad

Definición

Establece el modo de lectura para el objeto AnonymousPipeClientStream.

public:
 virtual property System::IO::Pipes::PipeTransmissionMode ReadMode {  void set(System::IO::Pipes::PipeTransmissionMode value); };
public override System.IO.Pipes.PipeTransmissionMode ReadMode { set; }
public override System.IO.Pipes.PipeTransmissionMode ReadMode { [System.Security.SecurityCritical] set; }
member this.ReadMode : System.IO.Pipes.PipeTransmissionMode
[<set: System.Security.SecurityCritical>]
member this.ReadMode : System.IO.Pipes.PipeTransmissionMode
Public Overrides Property ReadMode As PipeTransmissionMode

Valor de propiedad

para PipeTransmissionMode el AnonymousPipeClientStream objeto .

Atributos

Excepciones

El modo de transmisión no es válido. Solo se admite Byte para canalizaciones anónimas.

El modo de transmisión es Message.

La conexión se ha roto o se produce otro error de E/S.

La canalización está cerrada.

Ejemplos

En el ejemplo siguiente se envía una cadena de un proceso primario a un proceso secundario mediante canalizaciones anónimas. En este ejemplo, se crea un AnonymousPipeClientStream objeto en un proceso secundario.

//<snippet01>
#using <System.Core.dll>

using namespace System;
using namespace System::IO;
using namespace System::IO::Pipes;

ref class PipeClient
{
public:
    static void Main(array<String^>^ args)
    {
        if (args->Length > 1)
        {
            PipeStream^ pipeClient = gcnew AnonymousPipeClientStream(PipeDirection::In, args[1]);

            Console::WriteLine("[CLIENT] Current TransmissionMode: {0}.",
                pipeClient->TransmissionMode);

            StreamReader^ sr = gcnew StreamReader(pipeClient);

            // Display the read text to the console
            String^ temp;

            // Wait for 'sync message' from the server.
            do
            {
                Console::WriteLine("[CLIENT] Wait for sync...");
                temp = sr->ReadLine();
            }
            while (!temp->StartsWith("SYNC"));

            // Read the server data and echo to the console.
            while ((temp = sr->ReadLine()) != nullptr)
            {
                Console::WriteLine("[CLIENT] Echo: " + temp);
            }
            sr->Close();
            pipeClient->Close();
        }
        Console::Write("[CLIENT] Press Enter to continue...");
        Console::ReadLine();
    }
};

int main()
{
    array<String^>^ args = Environment::GetCommandLineArgs();
    PipeClient::Main(args);
}
//</snippet01>
//<snippet01>
using System;
using System.IO;
using System.IO.Pipes;

class PipeClient
{
    static void Main(string[] args)
    {
        if (args.Length > 0)
        {
            using (PipeStream pipeClient =
                new AnonymousPipeClientStream(PipeDirection.In, args[0]))
            {
                Console.WriteLine("[CLIENT] Current TransmissionMode: {0}.",
                   pipeClient.TransmissionMode);

                using (StreamReader sr = new StreamReader(pipeClient))
                {
                    // Display the read text to the console
                    string temp;

                    // Wait for 'sync message' from the server.
                    do
                    {
                        Console.WriteLine("[CLIENT] Wait for sync...");
                        temp = sr.ReadLine();
                    }
                    while (!temp.StartsWith("SYNC"));

                    // Read the server data and echo to the console.
                    while ((temp = sr.ReadLine()) != null)
                    {
                        Console.WriteLine("[CLIENT] Echo: " + temp);
                    }
                }
            }
        }
        Console.Write("[CLIENT] Press Enter to continue...");
        Console.ReadLine();
    }
}
//</snippet01>
'<snippet01>
Imports System.IO
Imports System.IO.Pipes

Class PipeClient
    Shared Sub Main(args() as String)
        If args.Length > 0 Then
            Using pipeClient As New AnonymousPipeClientStream(PipeDirection.In, args(0))
                Console.WriteLine("[CLIENT] Current TransmissionMode: {0}.", _
                   pipeClient.TransmissionMode)

                Using sr As New StreamReader(pipeClient)
                    ' Display the read text to the console
                    Dim temp As String

                    ' Wait for 'sync message' from the server.
                    Do
                        Console.WriteLine("[CLIENT] Wait for sync...")
                        temp = sr.ReadLine()
                    Loop While temp.StartsWith("SYNC") = False

                    ' Read the server data and echo to the console.
                    temp = sr.ReadLine()
                    While Not temp = Nothing
                        Console.WriteLine("[CLIENT] Echo: " + temp)
                        temp = sr.ReadLine()
                    End While
                End Using
            End Using
        End If
        Console.Write("[CLIENT] Press Enter to continue...")
        Console.ReadLine()
    End Sub
End Class
'</snippet01>

Comentarios

Las canalizaciones anónimas no admiten el PipeTransmissionMode.Message modo de lectura.

Se aplica a