SocketPermission.Union(IPermission) Método

Definición

Devuelve la unión lógica entre dos instancias de SocketPermission.

public:
 override System::Security::IPermission ^ Union(System::Security::IPermission ^ target);
public override System.Security.IPermission Union (System.Security.IPermission target);
override this.Union : System.Security.IPermission -> System.Security.IPermission
Public Overrides Function Union (target As IPermission) As IPermission

Parámetros

target
IPermission

Instancia de SocketPermission que se va a combinar con la instancia actual.

Devoluciones

Instancia de SocketPermission que representa la unión de dos instancias de SocketPermission. Si el parámetro target es null, devuelve una copia de la instancia actual.

Excepciones

Ejemplos

En el ejemplo siguiente se usa el Union método para devolver la unión lógica de dos instancias existentes SocketPermission .

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp,  "www.contoso.com", 11000 );

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
   (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
   mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
   Console::WriteLine(  "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
   
   // Prints the allowable accept URIs to the console.
   Console::WriteLine(  "This union accepts connections on :" );

   IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
   
   // Prints the allowable connect URIs to the console.
   Console::WriteLine(  "This union permits connections to :" );

   myEnumerator = mySocketPermissionUnion->ConnectList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
}

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000);

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission mySocketPermission2 =
                           new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002);

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission mySocketPermissionUnion =
                           (SocketPermission)mySocketPermission1.Union(mySocketPermission2);

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) &&
      mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){
     Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2");

     // Prints the allowable accept URIs to the console.
     Console.WriteLine("This union accepts connections on :");

     IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
  while (myEnumerator.MoveNext()) {
          Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
       }

        // Prints the allowable connect URIs to the console.
     Console.WriteLine("This union permits connections to :");

     myEnumerator = mySocketPermissionUnion.ConnectList;
  while (myEnumerator.MoveNext()) {
          Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
       }
      }
' Creates a SocketPermission restricting access to and from all URIs.
Dim mySocketPermission1 As New SocketPermission(PermissionState.None)

' The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000)

' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002)

' Creates a SocketPermission from the union of two SocketPermissions.
Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission)

' Checks to see if the union was successfully created by using the IsSubsetOf method.
If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then
   Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2")
   
   ' Prints the allowable accept URIs to the console.
   Console.WriteLine("This union accepts connections on :")
   
   Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList
   While myEnumerator.MoveNext()
      Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
   End While
   
   Console.WriteLine("This union establishes connections on : ")
   
   ' Prints the allowable connect URIs to the console.
   Console.WriteLine("This union permits connections to :")
   
   myEnumerator = mySocketPermissionUnion.ConnectList
   While myEnumerator.MoveNext()
      Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
   End While
End If

Comentarios

El resultado de una llamada a Union es un permiso que representa todo el acceso a Socket las conexiones representadas por la instancia actual, así como el acceso representado por target. Cualquier demanda que pase la instancia actual o target pase su unión. Este método invalida Union y se implementa para admitir la IPermission interfaz .

Se aplica a