SKNode.GetObstaclesFromNodePhysicsBodies(SKNode[]) Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
[Foundation.Export("obstaclesFromNodePhysicsBodies:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static GameplayKit.GKPolygonObstacle[] GetObstaclesFromNodePhysicsBodies (SpriteKit.SKNode[] nodes);
static member GetObstaclesFromNodePhysicsBodies : SpriteKit.SKNode[] -> GameplayKit.GKPolygonObstacle[]
Parametri
- nodes
- SKNode[]
Restituisce
- Attributi