Matrix3D.Append(Matrix3D) Method
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Appends a specified matrix to the current matrix.
public:
void Append(System::Windows::Media::Media3D::Matrix3D matrix);
public void Append (System.Windows.Media.Media3D.Matrix3D matrix);
member this.Append : System.Windows.Media.Media3D.Matrix3D -> unit
Public Sub Append (matrix As Matrix3D)
- matrix
- Matrix3D
Matrix to append.
Matrices can be appended or prepended to other matrices. Appending matrix A to matrix B denotes a transformation by B and then by A:
A(B(...))
Prepending A to B denotes a transformation by A and then by B:
B(A(...))
To transform point P by A and then by B, append B to A:
C = A.Append(B);
P' = C.Transform(P);
Prodotto | Versioni |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9 |
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