IDirect3DDevice8::GetCurrentTexturePalette

This method retrieves the current texture palette.

HRESULT GetCurrentTexturePalette(
  UINT* pPaletteNumber
);

Parameters

  • pPaletteNumber
    [out, retval] Pointer to a returned value that identifies the current texture palette.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DDevice8::SetCurrentTexturePalette | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

© 1992-2003 Microsoft Corporation. All rights reserved.