Procedura: utilizzare eventi in C++/CLI

In questo articolo viene illustrato come utilizzare un'interfaccia che dichiara un evento e una funzione richiamare l'evento e la classe e il gestore eventi che implementano l'interfaccia.

Eventi di interfaccia

Il seguente codice di esempio viene aggiunto un gestore eventi, richiama gli eventi che modo il gestore eventi a scrivere il nome al console- quindi rimuove il gestore eventi.

// mcppv2_events2.cpp
// compile with: /clr
using namespace System;

delegate void Del(int, float);

// interface that has an event and a function to invoke the event
interface struct I {
public:
   event Del ^ E;
   void fire(int, float);   
};

// class that implements the interface event and function
ref class EventSource: public I {
public:
   virtual event Del^ E;
   virtual void fire(int i, float f) {
      E(i, f);
   }
};

// class that defines the event handler
ref class EventReceiver {
public:
   void Handler(int i , float f) {
      Console::WriteLine("EventReceiver::Handler");
   }
};

int main () {
   I^ es = gcnew EventSource();
   EventReceiver^ er = gcnew EventReceiver();

   // hook the handler to the event
   es->E += gcnew Del(er, &EventReceiver::Handler);

   // call the event
   es -> fire(1, 3.14);

   // unhook the handler from the event
   es->E -= gcnew Del(er, &EventReceiver::Handler);
}

Output

  

Metodi personalizzati della funzione di accesso

Il seguente codice di esempio mostra come definire il comportamento di un evento quando i gestori vengono aggiunti o rimossi e viene generato un evento.

// mcppv2_events6.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

ref class EventSource {
public:
   MyDel ^ pE;
   MyDel2 ^ pE2;

   event MyDel^ E {
      void add(MyDel^ p) {
         pE = static_cast<MyDel^> (Delegate::Combine(pE, p)); 
         // cannot refer directly to the event
         // E = static_cast<MyDel^> (Delegate::Combine(pE, p));   // error
      }

      void remove(MyDel^ p) {
         pE = static_cast<MyDel^> (Delegate::Remove(pE, p));
      }

      void raise() {
         if (pE != nullptr)
            pE->Invoke();
      }
   }  // E event block
   
   event MyDel2^ E2 {
      void add(MyDel2^ p2) {
         pE2 = static_cast<MyDel2^> (Delegate::Combine(pE2, p2)); 
      }

      void remove(MyDel2^ p2) {
         pE2 = static_cast<MyDel2^> (Delegate::Remove(pE2, p2));
      }

      int raise(int i, float f) {
         if (pE2 != nullptr) {
            return pE2->Invoke(i, f);
         }
         return 1;
      }
   } // E2 event block
};

public ref struct EventReceiver {
   void H1() {
      Console::WriteLine("In event handler H1");
   }

   int H2(int i, float f) {
      Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource ^ pE = gcnew EventSource;
   EventReceiver ^ pR = gcnew EventReceiver;

   // hook event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->E();
   pE->E2::raise(1, 2.2);   // call event through scope path

   // unhook event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events, but no handlers
   pE->E();
   pE->E2::raise(1, 2.5);
}

Output

  

L'accesso dell'impostazione predefinita di override aggiunto, rimosso e genera funzioni di accesso

In questo esempio viene illustrato come eseguire l'override di impostare come valore predefinito l'accesso sull'aggiunta, rimozione e generano metodi di eventi:

// mcppv2_events3.cpp
// compile with: /clr
public delegate void f(int);

public ref struct E {
   f ^ _E;
public:
   void handler(int i) {
      System::Console::WriteLine(i);
   }

   E() {
      _E = nullptr;
   }

   event f^ Event {
      void add(f ^ d) {
         _E += d;
      }
   private:
      void remove(f ^ d) {
        _E -= d;
      }

   protected:
      void raise(int i) {
         if (_E) {
            _E->Invoke(i);
         }
      }
   }

   // a member function to access all event methods
   static void Go() {
      E^ pE = gcnew E;
      pE->Event += gcnew f(pE, &E::handler);
      pE->Event(17);   // prints 17
      pE->Event -= gcnew f(pE, &E::handler);
      pE->Event(17);   // no output
   }
};

int main() {
   E::Go();
}

Output

  

Più gestori eventi

Un ricevitore di eventi, o qualsiasi altro codice client, è possibile aggiungere uno o più gestori a un evento.

// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>

delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);

ref class EventSource {
public:
   event ClickEventHandler^ OnClick;
   event DblClickEventHandler^ OnDblClick;

   void FireEvents() {
      OnClick(7, 3.14159);
      OnDblClick("Started");
   }
};

ref struct EventReceiver {
public:
   void Handler1(int x, double y) {
      System::Console::Write("Click(x={0},y={1})\n", x, y);
   };

   void Handler2(String^ s) {
      System::Console::Write("DblClick(s={0})\n", s);
   }

   void Handler3(String^ s) {
      System::Console::WriteLine("DblClickAgain(s={0})\n", s);
   }

   void AddHandlers(EventSource^ pES) {
      pES->OnClick += 
         gcnew ClickEventHandler(this,&EventReceiver::Handler1);
      pES->OnDblClick += 
         gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
      pES->OnDblClick += 
         gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
   }

   void RemoveHandlers(EventSource^ pES) {
      pES->OnClick -= 
         gcnew ClickEventHandler(this, &EventReceiver::Handler1);
      pES->OnDblClick -= 
         gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
      pES->OnDblClick -= 
         gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
   }
};

int main() {
   EventSource^ pES = gcnew EventSource;
   EventReceiver^ pER = gcnew EventReceiver;

   // add handlers
   pER->AddHandlers(pES);
   
   pES->FireEvents();

   // remove handlers
   pER->RemoveHandlers(pES);
}

Output

  

Eventi statici

Il seguente codice di esempio mostra come definire e utilizzare gli eventi statici.

// mcppv2_events7.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

ref class EventSource {
public:
   static MyDel ^ psE;
   static event MyDel2 ^ E2;   // event keyword, compiler generates add, 
                               // remove, and Invoke

   static event MyDel ^ E {
      static void add(MyDel ^ p) {
         psE = static_cast<MyDel^> (Delegate::Combine(psE, p));
      }

      static void remove(MyDel^ p) {
         psE = static_cast<MyDel^> (Delegate::Remove(psE, p));
      }

      static void raise() {
         if (psE != nullptr)   //psE!=0 -> C2679, use nullptr
            psE->Invoke(); 
      }
   }

   static int Fire_E2(int i, float f) {
      return E2(i, f);
   }
};

public ref struct EventReceiver {
   void H1() {
      Console::WriteLine("In event handler H1");
   }

   int H2(int i, float f) {
      Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource^ pE = gcnew EventSource;
   EventReceiver^ pR = gcnew EventReceiver;
   
   // Called with "this"
   // hook event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->E();
   pE->Fire_E2(11, 11.11);

   // unhook event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // Not called with "this"
   // hook event handler
   EventSource::E += gcnew MyDel(pR, &EventReceiver::H1);
   EventSource::E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   EventSource::E();
   EventSource::Fire_E2(22, 22.22);

   // unhook event handlers
   EventSource::E -= gcnew MyDel(pR, &EventReceiver::H1);
   EventSource::E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
}

Output

  

Eventi virtuali

In questo esempio viene implementato eventi virtuali e gestiti in un'interfaccia e la classe:

// mcppv2_events5.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

// managed class that has a virtual event
ref class IEFace {
public:
   virtual event MyDel ^ E;   // declares three accessors (add, remove, and raise)
};

// managed interface that has a virtual event
public interface struct IEFace2 {
public:
   event MyDel2 ^ E2;   // declares two accessors (add and remove)
};

// implement virtual events
ref class EventSource : public IEFace, public IEFace2 {
public:
   virtual event MyDel2 ^ E2;

   void Fire_E() {
      E();
   }

   int Fire_E2(int i, float f) {
      try {
         return E2(i, f);
      }
      catch(System::NullReferenceException^) {
         return 0;   // no handlers
      }
   }
};

// class to hold event handlers, the event receiver
public ref struct EventReceiver {
   // first handler
   void H1() {
      Console::WriteLine("In handler H1");
   }

   // second handler
   int H2(int i, float f) {
      Console::WriteLine("In handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource ^ pE = gcnew EventSource;
   EventReceiver ^ pR = gcnew EventReceiver;

   // add event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->Fire_E();
   pE->Fire_E2(1, 2.2);

   // remove event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events, but no handlers; so, no effect
   pE->Fire_E();
   pE->Fire_E2(1, 2.5);
}

Output

  

Un evento semplice non può essere specificato per eseguire l'override o nascondere un evento della classe base.È necessario definire le funzioni di accesso di un evento quindi specificare la parola chiave di override o di new in ogni funzione di accesso.

// mcppv2_events5_a.cpp
// compile with: /clr /c
delegate void Del();

ref struct A {
   virtual event Del ^E;
   virtual event Del ^E2;
};

ref struct B : A {
   virtual event Del ^E override;   // C3797
   virtual event Del ^E2 new;   // C3797
};

ref struct C : B {
   virtual event Del ^E {   // OK
      void raise() override {}
      void add(Del ^) override {}
      void remove(Del^) override {}
   }

   virtual event Del ^E2 {   // OK
      void raise() new {}
      void add(Del ^) new {}
      void remove(Del^) new {}
   }
};

Eventi astratti

Il seguente codice di esempio mostra come implementare un evento astratto.

// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);

interface struct IEvent {
public:
   // in this case, no raised method is defined
   event Del^ Event1;

   event Del2^ Event2 {
   public:
      void add(Del2^ _d);
      void remove(Del2^ _d);
      void raise(String^ s);
   }

   void fire();
};

ref class EventSource: public IEvent {
public:
   virtual event Del^ Event1;
   event Del2^ Event2 {
      virtual void add(Del2^ _d) {
         d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
      }

      virtual void remove(Del2^ _d) {
         d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
      }

      virtual void raise(String^ s) {
         if (d) {
            d->Invoke(s);
         }
      }
   }

   virtual void fire() {
      return Event1();
   }

private:
   Del2^ d;
};

ref class EventReceiver {
public:
   void func() {
      Console::WriteLine("hi");
   }

   void func(String^ str) {
      Console::WriteLine(str);
   }
};

int main () {
   IEvent^ es = gcnew EventSource;
   EventReceiver^ er = gcnew EventReceiver;
   es->Event1 += gcnew Del(er, &EventReceiver::func);
   es->Event2 += gcnew Del2(er, &EventReceiver::func);
   
   es->fire();
   es->Event2("hello from Event2");
   es->Event1 -= gcnew Del(er, &EventReceiver::func);
   es->Event2 -= gcnew Del2(er, &EventReceiver::func);
   es->Event2("hello from Event2");
}

Output

  

Generando eventi definiti in un assembly diverso

Un evento e un gestore eventi possono essere definiti in un assembly e utilizzati da un altro assembly.

// mcppv2_events8.cpp
// compile with: /LD /clr
using namespace System;

public delegate void Del(String^ s);

public ref class Source {
public:
   event Del^ Event;
   void Fire(String^ s) {
      Event(s);
   }
};

Questo codice client viene utilizzato l'evento:

// mcppv2_events9.cpp
// compile with: /clr
#using "mcppv2_events8.dll"
using namespace System;

ref class Receiver {
public:
   void Handler(String^ s) {
      Console::WriteLine(s);
   }
};

int main() {
   Source^ src = gcnew Source;
   Receiver^ rc1 = gcnew Receiver;
   Receiver^ rc2 = gcnew Receiver;
   src -> Event += gcnew Del(rc1, &Receiver::Handler);
   src -> Event += gcnew Del(rc2, &Receiver::Handler);
   src->Fire("hello");
   src -> Event -= gcnew Del(rc1, &Receiver::Handler);
   src -> Event -= gcnew Del(rc2, &Receiver::Handler);
}

Output

  

Vedere anche

Riferimenti

evento (Estensioni del componente C++)