Compositor.CreateImplicitAnimationCollection Metodo
Definizione
Importante
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Crea un'istanza di ImplicitAnimationCollection.
public:
virtual ImplicitAnimationCollection ^ CreateImplicitAnimationCollection() = CreateImplicitAnimationCollection;
ImplicitAnimationCollection CreateImplicitAnimationCollection();
public ImplicitAnimationCollection CreateImplicitAnimationCollection();
function createImplicitAnimationCollection()
Public Function CreateImplicitAnimationCollection () As ImplicitAnimationCollection
Restituisce
Restituisce l'oggetto ImplicitAnimationCollection creato.
Requisiti Windows
Famiglia di dispositivi |
Windows 10 Anniversary Edition (è stato introdotto in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (è stato introdotto in v3.0)
|
Esempio
class PropertyAnimation
{
PropertyAnimation(Compositor compositor, SpriteVisual heroVisual, SpriteVisual listVisual)
{
// Define ImplicitAnimationCollection
ImplicitAnimationCollection implicitAnimations = compositor.CreateImplicitAnimationCollection();
// Trigger animation when the “Offset” property changes.
implicitAnimations["Offset"] = CreateAnimation(compositor);
// Assign ImplicitAnimations to a visual. Unlike Visual.Children,
// ImplicitAnimations can be shared by multiple visuals so that they
// share the same implicit animation behavior (same as Visual.Clip).
heroVisual.ImplicitAnimations = implicitAnimations;
// ImplicitAnimations can be shared among visuals
listVisual.ImplicitAnimations = implicitAnimations;
listVisual.Offset = new Vector3(20f, 20f, 20f);
}
Vector3KeyFrameAnimation CreateAnimation(Compositor compositor)
{
Vector3KeyFrameAnimation animation = compositor.CreateVector3KeyFrameAnimation();
animation.InsertExpressionKeyFrame(0f, "this.StartingValue");
animation.InsertExpressionKeyFrame(1f, "this.FinalValue");
animation.Target = “Offset”;
animation.Duration = TimeSpan.FromSeconds(0.25);
return animation;
}
}