TrueSkill Through Time
In December 2007, we published a paper about the application of TrueSkill to all recorded data of professional and semi-professional Chess play from 1850 to 2006. The dataset can be obtained from ChessBase. We are very happy to be able to release the F# source code that performed all these massive computations. A few things to bear in mind when running this code:
- The full factor graph has ~30,000,000 factors and ~25,000,000 variables. At this size, the analysis is among the largest applications of (approximate) Bayesian inference to date. Nevertheless, the full message passing schedule allocates no more than 11 GB of memory and is run in under 20 minutes on an Intel Pentium 4 processor. These numbers hold for the adaptive draw margin model run on 3.5 million games.
- Due to the huge amount of results (>1,200,000 skills of all players in all their active years) we use SQL server to store the result set. Please let us know if you think a purely text based result output is needed and we will add it.
- There is a very interesting, related paper by Prof. Mark Glickman which analyses subset of this data (88 top players of all time).
The attached ZIP file contains the entire source code which should compile without problems with F# 1.9.3.14. You can either load the solution in Visual Studio 2008 or simply run build.bat form the command line - in either case you will end up with a chessanalysis.exe program or an analysis.exe program. If you want to try out the application, we included the first 1,000 lines of match outcomes (this is part of the first 5 years of data we have).
As for running the code, here are the parameter switches of the command line application:
-no-safe Does not save results predictions (default: off)
-q Verbosity level off; only works on single runs (default: on)
-N <int> First N games only (default: ALL)
-delta <float> Maximum deviation in any marginal for convergence (default: 0.01)
-muS <float> Mean of prior skill belief (default: 1200)
-sigmaS <float> Standard deviation of prior skill belief (default: 400)
-muD <float> Mean of prior draw margin belief (default: 300)
-sigmaD <float> Standard deviation of prior draw margin belief (default: 100)
-beta <float> Standard deviation of performance distr. (default: 600)
-tauS <float> Standard deviation of skill dynamics distr. (default: 40)
-tauD <float> Standard deviation of draw margin dynamics distr. (default: 10)
-server <string> SQL server name for output (default: 'camresapga01')
-prefix <string> Table name prefix for output (default: 'Result')
-db <string> Name of the database for output (default: 'ChessBase')
-mf Fixed draw margin (default)
-mf2 Fixed draw margin with two factors for draw
-maf Fixed draw margin with ADF (iterate per year)
-maf2 Fixed draw margin with pure ADF
-mv Variable draw margin
-as Single run (default)
-am Model selection
So, a good first test is analysis.exe -no-safe SmallChessBase.csv.
We are very interested to hear your feedback - both on the model, our paper and the F# code.
Update: Following the release of the F# September 2008 CTP we have updated the source code to work with F# 1.9.6.2. Also, we added one of the new features of F#, namely units-of-measure. Note that one can no longer accidentally pass the variance instead of the standard deviation beceause the former being of type float<ELOPoints^2>. We have also added full debug support so simply press F5 to experiment with the -no-safe SmallChessBase.csv option mentioned above.
Update: We removed a reduant schedule creation in the function FixedDrawMarginADFAnalyse. Thanks to Henry (Xinhua) Zhang for pointing out this mistake!
Ralf Herbrich & Thore Graepel
Comments
Anonymous
January 01, 2003
This code breaks with recent releases (May 2009 CTP and VS 2010) of F#. The reason for the break is the absence of the namespace Microsoft.FSharp.Reflection.Value, which contained functions like IsOptionType, GetSumTagReader and GetSumTagConverters. These functions have since disappeared from the radar and the original page on Microsoft.com explaining this has also disappeared (supposed to be: http://research.microsoft.com/fsharp/manual/FSharp.Core/Microsoft.FSharp.Reflection.Value.html), leaving me at a loss to how to change your code, now knowing what the original functions were supposed to do. Is it possible for you to update the code to compile on the recent CTP releases of F# or to give a hint how to resolve these errors? Thanks, -- Abel --Anonymous
January 01, 2003
PingBack from http://www.mundositio.com/2008/05/31/trueskill-through-time/Anonymous
January 01, 2003
Following the publication of the F# source code for the TrueSkill Through Time paper, we have used theAnonymous
January 01, 2003
@Daren: looks like my text on Experts-Exchange ;-). Sorry, didn't see your post before I posted mine.Anonymous
January 01, 2003
FYI, I used this approach to get 2nd place in the Kaggle Chess rating competition. More information here: kaggle.com/.../topic-186-2nd-place-trueskill-through-time . Many thanks to the Applied Games Group for their great paper and code!Anonymous
January 01, 2003
What license is this code released under? I've been asked to release my chess rating competition code, but without a license I can't do so (since it incorporates the code linked on this page).Anonymous
June 04, 2008
I have been researching rating systems (first Elo, then Glicko) and found out about your TrueSkill method. I do not know F# but can I use your code to analyze a CSV file with the same format as the one you have? ThanksAnonymous
June 04, 2008
Hello again. I compiled the code and tested a subset of the data. My question is it possible to change the parameters to replicate the the TrueSkill calculator does? It seems the code is only to test paired teams. I am looking into ranking players on a 8-player team with no possibility of a draw. I can run the calculator for each game but that is too tedious. I was very excited that there is a system to rank teams now and was hoping there is an automated way to do that (e.g., your console app). Also, before I knew about this system, I was using Elo to rank players on a 8-player team and I had to split it up to heads-up matched (e.g., 1-2, 1-3...., 1-8) to get a ranking. I thought this was OK since 1 beat 2 - 8, etc. But your research paper said that Elo was only for heads-up ranking. How come my method is no good? Thanks again.Anonymous
July 03, 2009
There is a problem with your F# code for the latest F# release. VS 2010. Your problem lies in the Microsoft.FSharp.Reflection.Value namespace, which is not available on the newer releases of FSharp. I researched all FSharp libraries to find out where the types like GetSumTagConverters, GetSumTagReader and IsOptionType has gone to, but all of them seem to have disappeared from the radar.Anonymous
February 26, 2011
Does anyone have a solution to compile this with newer versions of F#? Or alternately, would anyone be able to send me the compiled executable?Anonymous
October 31, 2012
When I run this I get the error "Process is terminated due to StackOverflowException." by I'm not sure why?