BillboardActor.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using Microsoft.MapPoint.Rendering3D;
using Microsoft.MapPoint.Rendering3D.GraphicsProxy;
using Microsoft.MapPoint.Rendering3D.Steps.Actors;
using Microsoft.MapPoint.Geometry.VectorMath;
namespace VirtualEarth3DSamplePlugins.Billboard
{
class BillboardActor : Microsoft.MapPoint.Rendering3D.Steps.Actors.Actor
{
private SpriteGraphicsObject billboard;
private Texture texture;
#region Constructor
public BillboardActor(LatLonAlt position)
{
this.texture = Texture.FromResource(this.GetType().Assembly, "VirtualEarth3DSamplePlugins.Billboard.Flower.png");
this.billboard = new SpriteGraphicsObject();
this.billboard.Texture = this.texture;
this.billboard.Mode = SpriteMode.Billboard;
this.billboard.Scale = new Vector2D(1000, 1000);
this.billboard.Color = Color.White;
this.billboard.AlphaEnable = true;
this.billboard.Position = position.GetVector();
}
#endregion
#region Overrides
public override void Render(Microsoft.MapPoint.Rendering3D.Scene.SceneState sceneState)
{
RenderQueues renderQueues = sceneState.GetData<RenderQueues>();
renderQueues.AddAlphaRenderable(0, this.billboard);
}
#endregion
}
}