Creators Club Communiqué 51
Hello, Creators!
We’ve gathered links to fantastic Xbox LIVE Indie Game development (XBLIG) related articles from around the internets. If you’ve got something to share, feel free to send us a link to creators@microsoft.com!
- Team Meat from the Super Meat Boy Blog offered a great post about difficulty in game design.
- If you’re interested in using your XNA Creators Club Online Premium Membership to make sweet tracks for the Rock Band Network you may also be interested in this: A Q&A with John Drake from Harmonix about Rock Band and Rock Band Network!
- Remember ASCII art? Sure! We all do! Coding4Fun shared an article on a post-processing effect that turns 3D renders into classy, classic ASCII Art.
- WAM Games offers an article on using an open-source Scalable Vector Graphics Rendering Engine with the XNA Framework for authoring enemy paths in their upcoming XBLIG game, Retrofit: Overload.
- Jeromy Walsh launched Game Developedia. It’s a personal blog and tutorial website devoted to many areas of game development including the XNA Framework! He’s currently working his way through implementing all 48 NEHE OpenGL Tutorials in XNA Game Studio 4.0; read about his journey.
Last, but certainly not least, Shawn Hargreaves has been just as prolific as ever on his blog!
- Premultiplied alpha in XNA Game Studio 4.0
- How Shawn learned to stop worrying and love premultiplied alpha
- ElapsedRealTime and TotalRealTime in XNA Game Studio 4.0
- Viewport tweaks in XNA Game Studio 4.0
Hopefully, these links will give you plenty for your noodle to grow on!
~kathleen sanders
XNA Community Manager