ETC1Util.CompressTexture(Buffer, Int32, Int32, Int32, Int32) Method
Definition
Important
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Helper function that compresses an image into an ETC1Texture.
[Android.Runtime.Register("compressTexture", "(Ljava/nio/Buffer;IIII)Landroid/opengl/ETC1Util$ETC1Texture;", "")]
public static Android.Opengl.ETC1Util.ETC1Texture? CompressTexture (Java.Nio.Buffer? input, int width, int height, int pixelSize, int stride);
[<Android.Runtime.Register("compressTexture", "(Ljava/nio/Buffer;IIII)Landroid/opengl/ETC1Util$ETC1Texture;", "")>]
static member CompressTexture : Java.Nio.Buffer * int * int * int * int -> Android.Opengl.ETC1Util.ETC1Texture
Parameters
- input
- Buffer
a native order direct buffer containing the image data
- width
- Int32
the width of the image in pixels
- height
- Int32
the height of the image in pixels
- pixelSize
- Int32
the size of a pixel in bytes (2 or 3)
- stride
- Int32
the width of a line of the image in bytes
Returns
the ETC1 texture.
- Attributes
Remarks
Java documentation for android.opengl.ETC1Util.compressTexture(java.nio.Buffer, int, int, int, int)
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.