StateManager.OnStateDeactivated Property
Definition
Important
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The Unity Event with the previous active state and the current active state. The event is invoked when a state is set to off.
public: property Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateInactiveEvent ^ OnStateDeactivated { public:
Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateInactiveEvent ^ get(); protected:
void set(Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateInactiveEvent ^ value); };
public Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionStateInactiveEvent OnStateDeactivated { get; protected set; }
member this.OnStateDeactivated : Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionStateInactiveEvent with get, set
Public Property OnStateDeactivated As InteractionStateInactiveEvent