GenericBaseEventData(EventSystem) Constructor
Definition
Important
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Constructor.
public:
GenericBaseEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public GenericBaseEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.GenericBaseEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.GenericBaseEventData
Public Sub New (eventSystem As EventSystem)
Parameters
- eventSystem
- UnityEngine.EventSystems.EventSystem
Usually EventSystems.EventSystem.current