RiggedHandVisualizer.HandMaterial Property
Definition
Important
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Caution
Use the CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile.RiggedHandMeshMaterial instead
Hand material to use for hand tracking hand mesh.
public:
property UnityEngine::Material ^ HandMaterial { UnityEngine::Material ^ get(); };
public UnityEngine.Material HandMaterial { get; }
[System.Obsolete("Use the CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile.RiggedHandMeshMaterial instead")]
public UnityEngine.Material HandMaterial { get; }
member this.HandMaterial : UnityEngine.Material
[<System.Obsolete("Use the CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile.RiggedHandMeshMaterial instead")>]
member this.HandMaterial : UnityEngine.Material
Public ReadOnly Property HandMaterial As Material
Property Value
UnityEngine.Material
- Attributes