ReceiverBase.Event Property

Definition

Each Receiver has a base Event it raises, (in addition to others).

public:
 property UnityEngine::Events::UnityEvent ^ Event { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent Event { get; set; }
member this.Event : UnityEngine.Events.UnityEvent with get, set
Public Property Event As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to