ClippingSphere.Radii Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The radius of the clipping sphere on each axis, determined by the transform's scale.
public:
property UnityEngine::Vector3 Radii { UnityEngine::Vector3 get(); };
public UnityEngine.Vector3 Radii { get; }
member this.Radii : UnityEngine.Vector3
Public ReadOnly Property Radii As Vector3
Property Value
UnityEngine.Vector3