LineUtility.GetPointAlongPhysicalParabola Method
Definition
Important
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Gets the point along a physics based parabola.
public:
static UnityEngine::Vector3 GetPointAlongPhysicalParabola(UnityEngine::Vector3 origin, UnityEngine::Vector3 direction, float velocity, UnityEngine::Vector3 gravity, float time);
public static UnityEngine.Vector3 GetPointAlongPhysicalParabola (UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, float velocity, UnityEngine.Vector3 gravity, float time);
static member GetPointAlongPhysicalParabola : UnityEngine.Vector3 * UnityEngine.Vector3 * single * UnityEngine.Vector3 * single -> UnityEngine.Vector3
Public Function GetPointAlongPhysicalParabola (origin As Vector3, direction As Vector3, velocity As Single, gravity As Vector3, time As Single) As Vector3
Parameters
- origin
- UnityEngine.Vector3
The point in space where the parabola starts
- direction
- UnityEngine.Vector3
The direction the line is intended to go
- velocity
- Single
- gravity
- UnityEngine.Vector3
- time
- Single
Returns
UnityEngine.Vector3
The calculated point.