ProximityLight.Pulse(Single, Single, Single) Method
Definition
Important
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Initiates a pulse, if one is not already occurring, which simulates a user touching a surface.
public void Pulse (float pulseDuration = 0.2, float fadeBegin = 0.8, float fadeSpeed = 10);
member this.Pulse : single * single * single -> unit
Public Sub Pulse (Optional pulseDuration As Single = 0.2, Optional fadeBegin As Single = 0.8, Optional fadeSpeed As Single = 10)
Parameters
- pulseDuration
- Single
How long in seconds should the pulse animate over.
- fadeBegin
- Single
At what point during the pulseDuration should the pulse begin to fade out as a percentage. Range should be [0, 1].
- fadeSpeed
- Single
The speed to fade in and out.