VectorExtensions.InverseTransformPoint Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Apply an inverse transformation to a given point using the specified translation, rotation and scale.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 InverseTransformPoint(UnityEngine::Vector3 point, UnityEngine::Vector3 translation, UnityEngine::Quaternion rotation, UnityEngine::Vector3 lossyScale);
public static UnityEngine.Vector3 InverseTransformPoint (this UnityEngine.Vector3 point, UnityEngine.Vector3 translation, UnityEngine.Quaternion rotation, UnityEngine.Vector3 lossyScale);
static member InverseTransformPoint : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function InverseTransformPoint (point As Vector3, translation As Vector3, rotation As Quaternion, lossyScale As Vector3) As Vector3
Parameters
- point
- UnityEngine.Vector3
The 3D point to be altered.
- translation
- UnityEngine.Vector3
The 3D vector containing the translation amount.
- rotation
- UnityEngine.Quaternion
The quaternion representing the rotation to be preformed.
- lossyScale
- UnityEngine.Vector3
The 3D vector containing the scale amount.
Returns
UnityEngine.Vector3
A new 3D vector containing the altered point.
Remarks
This will preform the inverse operations of the TransformPoint(Vector3, Vector3, Quaternion, Vector3) function.