WindowsMixedRealityDeviceManager.RemoveControllerForSuspendWorkaround Method

Definition

Caution

This function exists to workaround a bug in Unity and will be removed in an upcoming release. For more details, see https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8101

public:
 void RemoveControllerForSuspendWorkaround(UnityEngine::XR::WSA::Input::InteractionSource interactionSource);
[System.Obsolete("This function exists to workaround a bug in Unity and will be removed in an upcoming release. For more details, see https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8101")]
public void RemoveControllerForSuspendWorkaround (UnityEngine.XR.WSA.Input.InteractionSource interactionSource);
[<System.Obsolete("This function exists to workaround a bug in Unity and will be removed in an upcoming release. For more details, see https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8101")>]
member this.RemoveControllerForSuspendWorkaround : UnityEngine.XR.WSA.Input.InteractionSource -> unit
Public Sub RemoveControllerForSuspendWorkaround (interactionSource As InteractionSource)

Parameters

interactionSource
UnityEngine.XR.WSA.Input.InteractionSource
Attributes

Applies to