ElementLink.OnRolePlayerChanged Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Called when the role player has be changed
protected:
virtual void OnRolePlayerChanged(Microsoft::VisualStudio::Modeling::DomainRoleInfo ^ domainRole, Microsoft::VisualStudio::Modeling::ModelElement ^ oldPlayer, Microsoft::VisualStudio::Modeling::ModelElement ^ newPlayer, int linkIndex);
protected virtual void OnRolePlayerChanged (Microsoft.VisualStudio.Modeling.DomainRoleInfo domainRole, Microsoft.VisualStudio.Modeling.ModelElement oldPlayer, Microsoft.VisualStudio.Modeling.ModelElement newPlayer, int linkIndex);
abstract member OnRolePlayerChanged : Microsoft.VisualStudio.Modeling.DomainRoleInfo * Microsoft.VisualStudio.Modeling.ModelElement * Microsoft.VisualStudio.Modeling.ModelElement * int -> unit
override this.OnRolePlayerChanged : Microsoft.VisualStudio.Modeling.DomainRoleInfo * Microsoft.VisualStudio.Modeling.ModelElement * Microsoft.VisualStudio.Modeling.ModelElement * int -> unit
Protected Overridable Sub OnRolePlayerChanged (domainRole As DomainRoleInfo, oldPlayer As ModelElement, newPlayer As ModelElement, linkIndex As Integer)
Parameters
- domainRole
- DomainRoleInfo
DomainRoleInfo of the role that has changed
- oldPlayer
- ModelElement
the old role player
- newPlayer
- ModelElement
the new role player
- linkIndex
- Int32
the link index