UIDLGLOGFONT.lfClipPrecision Field
Definition
Important
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Specifies the clipping precision.
public: System::Byte lfClipPrecision;
public: byte lfClipPrecision;
byte lfClipPrecision;
[System.Runtime.InteropServices.ComAliasName("Microsoft.VisualStudio.TextManager.Interop.BYTE")]
public byte lfClipPrecision;
[<System.Runtime.InteropServices.ComAliasName("Microsoft.VisualStudio.TextManager.Interop.BYTE")>]
val mutable lfClipPrecision : byte
Public lfClipPrecision As Byte
Field Value
- Attributes
Remarks
The clipping precision defines how to clip characters that are partially outside the clipping region. It can be one or more of the following values.
Value | Meaning |
CLIP_DEFAULT_PRECIS | Specifies default clipping behavior. |
CLIP_CHARACTER_PRECIS | Not used. |
CLIP_STROKE_PRECIS | Not used by the font mapper, but is returned when raster, vector, or True Type fonts are enumerated. |
CLIP_MASK | Not used. |
CLIP_EMBEDDED | You must specify this flag to use an embedded read-only font. |
CLIP_LH_ANGLES | When this value is used, the rotation for all fonts depends on whether the orientation of the coordinate system is left-handed or right-handed. If not used, device fonts always rotate counterclockwise, but the rotation of other fonts is dependent on the orientation of the coordinate system. For more information about the orientation of coordinate systems, see the description of the nOrientation parameter. |
CLIP_TT_ALWAYS | Not used. |
COM Signature
From uilocale.idl.
[C++]