CoreWebView2TextureStream.SetD3DDevice(Object) Method
Definition
Important
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Set the D3D device this texture stream should use for creating shared
texture resources. When the RenderAdapterLUIDChanged event is raised you
should create a new D3D device using the RenderAdapterLUID property and
call SetD3DDevice with the new D3D device.
See the CreateTextureStream
d3dDevice
parameter for more details.
public void SetD3DDevice (object d3dDevice);
member this.SetD3DDevice : obj -> unit
Public Sub SetD3DDevice (d3dDevice As Object)
Parameters
- d3dDevice
- Object