interface class
Declares a managed interface. For information on native interfaces, see __interface.
interface_access interface class name : inherit_access base_interface {};
interface_access interface struct name : inherit_access base_interface {};
Parameters
- base_interface(optional)
A base interface for interface name.
- inherit_access
The accessibility of base_interface. The only permitted accessibility for a base interface is public (public is the default).
- interface_access
The accessibility of an interface outside the assembly. Possible values are public and private. private is the default. Nested interfaces cannot have an interface_access specifier.
- name
The name of the interface.
Remarks
interface struct is equivalent to interface class.
An interface can contain declarations for functions, events, and properties. All interface members have public accessibility. An interface can also contain static data members, functions, events, and properties, and these static members must be defined in the interface.
An interface defines how a class may be implemented. An interface is not a class and classes can only implement interfaces. When a class defines a function declared in an interface, the function is implemented, not overridden. Therefore, name lookup does not include interface members.
A class or struct that derives from an interface must implement all members of the interface. When implementing interface name you must also implement the interfaces in the base_interface list.
For more information, see:
For information on other CLR types, see Classes and Structs.
You can detect at compile time if a type is an interface with __is_interface_class(type). For more information, see Compiler Support for Type Traits.
In the development environment, you can get F1 help on these keywords by highlighting the keyword, (interface class, for example) and pressing F1.
Example
// mcppv2_interface_class.cpp
// compile with: /clr
using namespace System;
public delegate void ClickEventHandler(int, double);
// define interface with nested interface
public interface class Interface_A {
void Function_1();
interface class Interface_Nested_A {
void Function_2();
};
};
// interface with a base interface
public interface class Interface_B : Interface_A {
property int Property_Block;
event ClickEventHandler^ OnClick;
static void Function_3() { Console::WriteLine("in Function_3"); }
};
// implement nested interface
public ref class MyClass : public Interface_A::Interface_Nested_A {
public:
virtual void Function_2() { Console::WriteLine("in Function_2"); }
};
// implement interface and base interface
public ref class MyClass2 : public Interface_B {
private:
int MyInt;
public:
// implement non-static function
virtual void Function_1() { Console::WriteLine("in Function_1"); }
// implement property
property int Property_Block {
virtual int get() { return MyInt; }
virtual void set(int value) { MyInt = value; }
}
// implement event
virtual event ClickEventHandler^ OnClick;
void FireEvents() {
OnClick(7, 3.14159);
}
};
// class that defines method called when event occurs
ref class EventReceiver {
public:
void OnMyClick(int i, double d) {
Console::WriteLine("OnClick: {0}, {1}", i, d);
}
};
int main() {
// call static function in an interface
Interface_B::Function_3();
// instantiate class that implements nested interface
MyClass ^ x = gcnew MyClass;
x->Function_2();
// instantiate class that implements interface with base interface
MyClass2 ^ y = gcnew MyClass2;
y->Function_1();
y->Property_Block = 8;
Console::WriteLine(y->Property_Block);
EventReceiver^ MyEventReceiver = gcnew EventReceiver();
// hook handler to event
y->OnClick += gcnew ClickEventHandler(MyEventReceiver, &EventReceiver::OnMyClick);
// invoke events
y->FireEvents();
// unhook handler to event
y->OnClick -= gcnew ClickEventHandler(MyEventReceiver, &EventReceiver::OnMyClick);
// call implemented function via interface handle
Interface_A^ hi = gcnew MyClass2();
hi->Function_1();
}
Output
in Function_3 in Function_2 in Function_1 8 OnClick: 7, 3.14159 in Function_1
The following sample shows two ways to implement functions with the same signature declared in multiple interfaces and where those interfaces are used by a class.
// mcppv2_interface_class_2.cpp
// compile with: /clr /c
interface class I {
void Test();
void Test2();
};
interface class J : I {
void Test();
void Test2();
};
ref struct R : I, J {
// satisfies the requirement to implement Test in both interfaces
virtual void Test() {}
// implement both interface functions with explicit overrides
virtual void A() = I::Test2 {}
virtual void B() = J::Test2 {}
};