NumberFormatInfo.InvariantInfo プロパティ
カルチャに依存しない (インバリアントな) 既定の読み取り専用 NumberFormatInfo を取得します。
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo
[C#]
public static NumberFormatInfo InvariantInfo {get;}
[C++]
public: __property static NumberFormatInfo* get_InvariantInfo();
[JScript]
public static function get InvariantInfo() : NumberFormatInfo;
プロパティ値
カルチャに依存しない (インバリアントな) 既定の読み取り専用 NumberFormatInfo 。
解説
このプロパティは、現在のカルチャにかかわらず、変更されません。
使用例
[Visual Basic, C#, C++] InvariantInfo の既定のプロパティ値を表示するコードの例を次に示します。
Imports System
Imports System.Globalization
Imports System.Text
Imports Microsoft.VisualBasic
Class SamplesNumberFormatInfo
Public Shared Sub Main()
' Gets the InvariantInfo.
Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
' Gets a UnicodeEncoding to display the Unicode value of symbols.
Dim myUE As New UnicodeEncoding(True, False)
Dim myCodes() As Byte
' Displays the default values for each of the properties.
Console.WriteLine("InvariantInfo:")
Console.WriteLine("Note: Symbols might not display correctly on the console,")
Console.WriteLine("therefore, Unicode values are included.")
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
myCodes = myUE.GetBytes(myInv.CurrencySymbol)
Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
myCodes = myUE.GetBytes(myInv.PercentSymbol)
Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
End Sub 'Main
End Class 'SamplesNumberFormatInfo
' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
' CurrencyDecimalDigits 2
' CurrencyDecimalSeparator .
' CurrencyGroupSeparator ,
' CurrencyGroupSizes 3
' CurrencyNegativePattern 0
' CurrencyPositivePattern 0
' CurrencySymbol (U+00a4)
' NaNSymbol NaN
' NegativeInfinitySymbol -Infinity
' NegativeSign -
' NumberDecimalDigits 2
' NumberDecimalSeparator .
' NumberGroupSeparator ,
' NumberGroupSizes 3
' NumberNegativePattern 1
' PercentDecimalDigits 2
' PercentDecimalSeparator .
' PercentGroupSeparator ,
' PercentGroupSizes 3
' PercentNegativePattern 0
' PercentPositivePattern 0
' PercentSymbol % (U+0025)
' PerMilleSymbol % (U+2030)
' PositiveInfinitySymbol Infinity
' PositiveSign +
[C#]
using System;
using System.Globalization;
using System.Text;
class SamplesNumberFormatInfo {
public static void Main() {
// Gets the InvariantInfo.
NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding myUE = new UnicodeEncoding( true, false );
byte[] myCodes;
// Displays the default values for each of the properties.
Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
myCodes = myUE.GetBytes( myInv.CurrencySymbol );
Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
myCodes = myUE.GetBytes( myInv.PercentSymbol );
Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );
}
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
[C++]
#using <mscorlib.dll>
using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
// Gets the InvariantInfo.
NumberFormatInfo * myInv = NumberFormatInfo::InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding* myUE = new UnicodeEncoding(true, false);
Byte myCodes[];
// Displays the default values for each of the properties.
Console::WriteLine(S"InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included.");
Console::WriteLine(S"\tCurrencyDecimalDigits\t\t {0}", __box(myInv -> CurrencyDecimalDigits));
Console::WriteLine(S"\tCurrencyDecimalSeparator\t {0}", myInv -> CurrencyDecimalSeparator);
Console::WriteLine(S"\tCurrencyGroupSeparator\t\t {0}", myInv -> CurrencyGroupSeparator);
Console::WriteLine(S"\tCurrencyGroupSizes\t\t {0}", __box(myInv -> CurrencyGroupSizes[0]));
Console::WriteLine(S"\tCurrencyNegativePattern\t\t {0}", __box(myInv -> CurrencyNegativePattern));
Console::WriteLine(S"\tCurrencyPositivePattern\t\t {0}", __box(myInv -> CurrencyPositivePattern));
myCodes = myUE -> GetBytes(myInv -> CurrencySymbol);
Console::WriteLine(S"\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv -> CurrencySymbol, __box(myCodes[0]), __box(myCodes[1]));
Console::WriteLine(S"\tNaNSymbol\t\t\t {0}", myInv -> NaNSymbol);
Console::WriteLine(S"\tNegativeInfinitySymbol\t\t {0}", myInv -> NegativeInfinitySymbol);
Console::WriteLine(S"\tNegativeSign\t\t\t {0}", myInv -> NegativeSign);
Console::WriteLine(S"\tNumberDecimalDigits\t\t {0}", __box(myInv -> NumberDecimalDigits));
Console::WriteLine(S"\tNumberDecimalSeparator\t\t {0}", myInv -> NumberDecimalSeparator);
Console::WriteLine(S"\tNumberGroupSeparator\t\t {0}", myInv -> NumberGroupSeparator);
Console::WriteLine(S"\tNumberGroupSizes\t\t {0}", __box(myInv -> NumberGroupSizes[0]));
Console::WriteLine(S"\tNumberNegativePattern\t\t {0}", __box(myInv -> NumberNegativePattern));
Console::WriteLine(S"\tPercentDecimalDigits\t\t {0}", __box(myInv -> PercentDecimalDigits));
Console::WriteLine(S"\tPercentDecimalSeparator\t\t {0}", myInv -> PercentDecimalSeparator);
Console::WriteLine(S"\tPercentGroupSeparator\t\t {0}", myInv -> PercentGroupSeparator);
Console::WriteLine(S"\tPercentGroupSizes\t\t {0}", __box(myInv -> PercentGroupSizes[0]));
Console::WriteLine(S"\tPercentNegativePattern\t\t {0}", __box(myInv -> PercentNegativePattern));
Console::WriteLine(S"\tPercentPositivePattern\t\t {0}", __box(myInv -> PercentPositivePattern));
myCodes = myUE -> GetBytes(myInv -> PercentSymbol);
Console::WriteLine(S"\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv -> PercentSymbol, __box(myCodes[0]), __box(myCodes[1]));
myCodes = myUE -> GetBytes(myInv -> PerMilleSymbol);
Console::WriteLine(S"\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv -> PerMilleSymbol, __box(myCodes[0]), __box(myCodes[1]));
Console::WriteLine(S"\tPositiveInfinitySymbol\t\t {0}", myInv -> PositiveInfinitySymbol);
Console::WriteLine(S"\tPositiveSign\t\t\t {0}", myInv -> PositiveSign);
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
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必要条件
プラットフォーム: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 ファミリ, .NET Compact Framework - Windows CE .NET, Common Language Infrastructure (CLI) Standard
参照
NumberFormatInfo クラス | NumberFormatInfo メンバ | System.Globalization 名前空間