TreeView コンストラクタ

TreeView クラスの新しいインスタンスを初期化します。

名前空間: System.Windows.Forms
アセンブリ: System.Windows.Forms (system.windows.forms.dll 内)

構文

'宣言
Public Sub New
'使用
Dim instance As New TreeView
public TreeView ()
public:
TreeView ()
public TreeView ()
public function TreeView ()

使用例

TreeView の折りたたみの状態を変更して、チェックされているノードを表示する方法を次のコード例に示します。まず、すべてのノードが展開され、BeforeCollapse イベントのイベント ハンドラが追加されます。次に、すべてのノードが折りたたまれます。BeforeCollapse イベント ハンドラは、指定したノードに、チェックされている子ノードがあるかどうかを確認します。チェックされている子ノードがある場合、そのノードの折りたたみはキャンセルされます。次に、ノードの横にあるマイナス記号がクリックされたときに通常のノードを折りたためるようにするため、BeforeCollapse イベント ハンドラが削除されます。

BeforeExpand イベントを処理してこの動作を実装することもできます。詳細については、該当するトピックの例を参照してください。

Imports System
Imports System.Drawing
Imports System.Windows.Forms

Public Class Form1
    Inherits Form
    Private treeView1 As TreeView
    Private showCheckedNodesButton As Button

    Public Sub New()
        treeView1 = New TreeView
        showCheckedNodesButton = New Button

        Me.SuspendLayout()
        
        ' Initialize treeView1.
        treeView1.Location = New Point(0, 25)
        treeView1.Size = New Size(292, 248)
        treeView1.Anchor = AnchorStyles.Top Or AnchorStyles.Left Or AnchorStyles.Bottom Or AnchorStyles.Right
        treeView1.CheckBoxes = True
        
        ' Add nodes to treeView1.
        Dim node As TreeNode
        Dim x As Integer
        For x = 0 To 3
            ' Add a root node.
            node = treeView1.Nodes.Add(String.Format("Node{0}", x * 4))
            Dim y As Integer
            For y = 1 To 4
                ' Add a node as a child of the previously added node.
                node = node.Nodes.Add(String.Format("Node{0}", x * 4 + y))
            Next y
        Next x

        ' Set the checked state of one of the nodes to
        ' demonstrate the showCheckedNodesButton button behavior.
        treeView1.Nodes(1).Nodes(0).Nodes(0).Checked = True

        ' Initialize showCheckedNodesButton.
        showCheckedNodesButton.Size = New Size(144, 24)
        showCheckedNodesButton.Text = "Show Checked Nodes"
        AddHandler showCheckedNodesButton.Click, AddressOf showCheckedNodesButton_Click

        ' Initialize the form.
        Me.ClientSize = New Size(292, 273)
        Me.Controls.AddRange(New Control() {showCheckedNodesButton, treeView1})

        Me.ResumeLayout(False)
    End Sub 'New
    
    <STAThreadAttribute()> _
    Shared Sub Main()
        Application.Run(New Form1())
    End Sub 'Main
    
    Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs)
        ' Disable redrawing of treeView1 to prevent flickering 
        ' while changes are made.
        treeView1.BeginUpdate()

        ' Collapse all nodes of treeView1.
        treeView1.ExpandAll()

        ' Add the CheckForCheckedChildren event handler to the BeforeExpand event.
        AddHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren

        ' Expand all nodes of treeView1. Nodes without checked children are 
        ' prevented from expanding by the checkForCheckedChildren event handler.
        treeView1.CollapseAll()

        ' Remove the checkForCheckedChildren event handler from the BeforeExpand 
        ' event so manual node expansion will work correctly.
        RemoveHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren
        ' Enable redrawing of treeView1.
        treeView1.EndUpdate()
    End Sub 'showCheckedNodesButton_Click


    ' Prevent collapse of a node that has checked child nodes.
    Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs)
        If HasCheckedChildNodes(e.Node) Then
            e.Cancel = True
        End If
    End Sub 'CheckForCheckedChildren

    ' Returns a value indicating whether the specified 
    ' TreeNode has checked child nodes.
    Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean
        If node.Nodes.Count = 0 Then
            Return False
        End If
        Dim childNode As TreeNode
        For Each childNode In node.Nodes
            If childNode.Checked Then
                Return True
            End If
            ' Recursively check the children of the current child node.
            If HasCheckedChildNodes(childNode) Then
                Return True
            End If
        Next childNode
        Return False
    End Function 'HasCheckedChildNodes

End Class 'Form1 
using System;
using System.Drawing;
using System.Windows.Forms;

public class Form1 : Form
{
    private TreeView treeView1;
    private Button showCheckedNodesButton;
    private TreeViewCancelEventHandler checkForCheckedChildren;

    public Form1()
    {
        treeView1 = new TreeView();
        showCheckedNodesButton = new Button();
        checkForCheckedChildren = 
            new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler);

        this.SuspendLayout();

        // Initialize treeView1.
        treeView1.Location = new Point(0, 25);
        treeView1.Size = new Size(292, 248);
        treeView1.Anchor = AnchorStyles.Top | AnchorStyles.Left | 
            AnchorStyles.Bottom | AnchorStyles.Right;
        treeView1.CheckBoxes = true;

        // Add nodes to treeView1.
        TreeNode node;
        for (int x = 0; x < 3; ++x)
        {
            // Add a root node.
            node = treeView1.Nodes.Add(String.Format("Node{0}", x*4));
            for (int y = 1; y < 4; ++y)
            {
                // Add a node as a child of the previously added node.
                node = node.Nodes.Add(String.Format("Node{0}", x*4 + y));
            }
        }

        // Set the checked state of one of the nodes to
        // demonstrate the showCheckedNodesButton button behavior.
        treeView1.Nodes[1].Nodes[0].Nodes[0].Checked = true;

        // Initialize showCheckedNodesButton.
        showCheckedNodesButton.Size = new Size(144, 24);
        showCheckedNodesButton.Text = "Show Checked Nodes";
        showCheckedNodesButton.Click += 
            new EventHandler(showCheckedNodesButton_Click);

        // Initialize the form.
        this.ClientSize = new Size(292, 273);
        this.Controls.AddRange(new Control[] 
            { showCheckedNodesButton, treeView1 } );

        this.ResumeLayout(false);
    }

    [STAThreadAttribute()]
    static void Main() 
    {
        Application.Run(new Form1());
    }

    private void showCheckedNodesButton_Click(object sender, EventArgs e)
    {
        // Disable redrawing of treeView1 to prevent flickering 
        // while changes are made.
        treeView1.BeginUpdate();

        // Collapse all nodes of treeView1.
        treeView1.ExpandAll();

        // Add the checkForCheckedChildren event handler to the BeforeExpand event.
        treeView1.BeforeCollapse += checkForCheckedChildren;

        // Expand all nodes of treeView1. Nodes without checked children are 
        // prevented from expanding by the checkForCheckedChildren event handler.
        treeView1.CollapseAll();

        // Remove the checkForCheckedChildren event handler from the BeforeExpand 
        // event so manual node expansion will work correctly.
        treeView1.BeforeCollapse -= checkForCheckedChildren;

        // Enable redrawing of treeView1.
        treeView1.EndUpdate();
    }

    // Prevent collapse of a node that has checked child nodes.
    private void CheckForCheckedChildrenHandler(object sender, 
        TreeViewCancelEventArgs e)
    {
        if (HasCheckedChildNodes(e.Node)) e.Cancel = true;
    }

    // Returns a value indicating whether the specified 
    // TreeNode has checked child nodes.
    private bool HasCheckedChildNodes(TreeNode node)
    {
        if (node.Nodes.Count == 0) return false;
        foreach (TreeNode childNode in node.Nodes)
        {
            if (childNode.Checked) return true;
            // Recursively check the children of the current child node.
            if (HasCheckedChildNodes(childNode)) return true;
        }
        return false;
    }

}
#using <System.dll>
#using <System.Windows.Forms.dll>
#using <System.Drawing.dll>

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class Form1: public Form
{
private:
   TreeView^ treeView1;
   Button^ showCheckedNodesButton;
   TreeViewCancelEventHandler^ checkForCheckedChildren;

public:
   Form1()
   {
      treeView1 = gcnew TreeView;
      showCheckedNodesButton = gcnew Button;
      checkForCheckedChildren = gcnew TreeViewCancelEventHandler( this, &Form1::CheckForCheckedChildrenHandler );
      this->SuspendLayout();
      
      // Initialize treeView1.
      treeView1->Location = Point(0,25);
      treeView1->Size = System::Drawing::Size( 292, 248 );
      treeView1->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Left | AnchorStyles::Bottom | AnchorStyles::Right);
      treeView1->CheckBoxes = true;
      
      // Add nodes to treeView1.
      TreeNode^ node;
      for ( int x = 0; x < 3; ++x )
      {
         
         // Add a root node.
         node = treeView1->Nodes->Add( String::Format( "Node{0}", x * 4 ) );
         for ( int y = 1; y < 4; ++y )
         {
            
            // Add a node as a child of the previously added node.
            node = node->Nodes->Add( String::Format( "Node{0}", x * 4 + y ) );

         }

      }
      
      // Set the checked state of one of the nodes to
      // demonstrate the showCheckedNodesButton button behavior.
      treeView1->Nodes[ 1 ]->Nodes[ 0 ]->Nodes[ 0 ]->Checked = true;
      
      // Initialize showCheckedNodesButton.
      showCheckedNodesButton->Size = System::Drawing::Size( 144, 24 );
      showCheckedNodesButton->Text = "Show Checked Nodes";
      showCheckedNodesButton->Click += gcnew EventHandler( this, &Form1::showCheckedNodesButton_Click );
      
      // Initialize the form.
      this->ClientSize = System::Drawing::Size( 292, 273 );
      array<Control^>^temp1 = {showCheckedNodesButton,treeView1};
      this->Controls->AddRange( temp1 );
      this->ResumeLayout( false );
   }

private:
   void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      
      // Disable redrawing of treeView1 to prevent flickering 
      // while changes are made.
      treeView1->BeginUpdate();
      
      // Collapse all nodes of treeView1.
      treeView1->ExpandAll();
      
      // Add the checkForCheckedChildren event handler to the BeforeExpand event.
      treeView1->BeforeCollapse += checkForCheckedChildren;
      
      // Expand all nodes of treeView1. Nodes without checked children are 
      // prevented from expanding by the checkForCheckedChildren event handler.
      treeView1->CollapseAll();
      
      // Remove the checkForCheckedChildren event handler from the BeforeExpand 
      // event so manual node expansion will work correctly.
      treeView1->BeforeCollapse -= checkForCheckedChildren;
      
      // Enable redrawing of treeView1.
      treeView1->EndUpdate();
   }

   // Prevent collapse of a node that has checked child nodes.
   void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e )
   {
      if ( HasCheckedChildNodes( e->Node ) )
            e->Cancel = true;
   }

   // Returns a value indicating whether the specified 
   // TreeNode has checked child nodes.
   bool HasCheckedChildNodes( TreeNode^ node )
   {
      if ( node->Nodes->Count == 0 )
            return false;

      System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current);
         if ( childNode->Checked )
                  return true;

         // Recursively check the children of the current child node.
         if ( HasCheckedChildNodes( childNode ) )
                  return true;
      }

      return false;
   }
};

int main()
{
   Application::Run( gcnew Form1 );
}
import System.*;
import System.Drawing.*;
import System.Windows.Forms.*;

public class Form1 extends Form
{
    private TreeView treeView1;
    private Button showCheckedNodesButton;
    private TreeViewCancelEventHandler checkForCheckedChildren;

    public Form1()
    {
        treeView1 = new TreeView();
        showCheckedNodesButton = new Button();
        checkForCheckedChildren =
            new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler);

        this.SuspendLayout();
        // Initialize treeView1.
        treeView1.set_Location(new Point(0, 25));
        treeView1.set_Size(new Size(292, 248));
        treeView1.set_Anchor(AnchorStyles.Top | AnchorStyles.Left
            | AnchorStyles.Bottom | AnchorStyles.Right);
        treeView1.set_CheckBoxes(true);
        // Add nodes to treeView1.
        TreeNode node;
        for (int x = 0; x < 3; ++x) {
            // Add a root node.
            node = treeView1.get_Nodes().Add(String.Format
                ("Node{0}", (Int32)(x * 4)));
            for (int y = 1; y < 4; ++y) {
                // Add a node as a child of the previously added node.
                node = node.get_Nodes().Add(String.Format
                    ("Node{0}", (Int32)(x * 4 + y)));
            }
        }
        // Set the checked state of one of the nodes to
        // demonstrate the showCheckedNodesButton button behavior.
        treeView1.get_Nodes().get_Item(1).get_Nodes().get_Item(0).
            get_Nodes().get_Item(0).set_Checked(true);
        // Initialize showCheckedNodesButton.
        showCheckedNodesButton.set_Size(new Size(144, 24));
        showCheckedNodesButton.set_Text("Show Checked Nodes");
        showCheckedNodesButton.add_Click(new EventHandler
            (showCheckedNodesButton_Click));
        // Initialize the form.
        this.set_ClientSize(new Size(292, 273));
        this.get_Controls().AddRange(new Control[] 
            { showCheckedNodesButton, treeView1 });

        this.ResumeLayout(false);
    } //Form1

    public static void main(String[] args)
    {
        Application.Run(new Form1());
    } //main

    private void showCheckedNodesButton_Click(Object sender, EventArgs e)
    {
        // Disable redrawing of treeView1 to prevent flickering 
        // while changes are made.
        treeView1.BeginUpdate();
        // Collapse all nodes of treeView1.
        treeView1.ExpandAll();
        // Add the checkForCheckedChildren event handler to the 
        // BeforeExpand event.
        treeView1.add_BeforeCollapse(checkForCheckedChildren);
        // Expand all nodes of treeView1. Nodes without checked children are 
        // prevented from expanding by the checkForCheckedChildren event handler.
        treeView1.CollapseAll();
        // Remove the checkForCheckedChildren event handler from the
        // BeforeExpand event so manual node expansion will work correctly.
        treeView1.remove_BeforeCollapse(checkForCheckedChildren);
        // Enable redrawing of treeView1.
        treeView1.EndUpdate();
    } //showCheckedNodesButton_Click

    // Prevent collapse of a node that has checked child nodes.
    private void CheckForCheckedChildrenHandler(Object sender,
        TreeViewCancelEventArgs e)
    {
        if (HasCheckedChildNodes(e.get_Node())) {
            e.set_Cancel(true);
        }
    } //CheckForCheckedChildrenHandler

    // Returns a value indicating whether the specified 
    // TreeNode has checked child nodes.
    private boolean HasCheckedChildNodes(TreeNode node)
    {
        if (node.get_Nodes().get_Count() == 0) {
            return false;
        }
        for (int iCtr = 0; iCtr < node.get_Nodes().get_Count(); iCtr++) {
            TreeNode childNode = node.get_Nodes().get_Item(iCtr);
            if (childNode.get_Checked()) {
                return true;
            }
            // Recursively check the children of the current child node.
            if (HasCheckedChildNodes(childNode)) {
                return true;
            }
        }
        return false;
    } //HasCheckedChildNodes
} //Form1

プラットフォーム

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。

バージョン情報

.NET Framework

サポート対象 : 2.0、1.1、1.0

.NET Compact Framework

サポート対象 : 2.0、1.0

参照

関連項目

TreeView クラス
TreeView メンバ
System.Windows.Forms 名前空間
TreeView クラス