BehaviorSubject<T>.Dispose メソッド

すべてのオブザーバーの登録を解除し、リソースを解放します。

Namespace:System.Reactive.Subjects
アセンブリ: System.Reactive (System.Reactive.dll)

構文

'Declaration
Public Sub Dispose
'Usage
Dim instance As BehaviorSubject

instance.Dispose()
public void Dispose()
public:
virtual void Dispose() sealed
abstract Dispose : unit -> unit 
override Dispose : unit -> unit 
public final function Dispose()

実装

IDisposable.Dispose()

この例では、BehaviorSubject を示します。 この例では、Interval 演算子を使用して、整数を 1 秒ごとに整数シーケンスに発行します。 シーケンスは、10 個の整数が発行された後に Take 演算子によって完了します。 これは、BehaviorSubject がサブスクライブするシーケンスです。

BehaviorSubject の IObservable インターフェイス用に 2 つのサブスクリプションが作成され、データの発行方法が示されます。

  • サブスクリプション #1 : このサブスクリプションは最初から開始され、コンストラクター (-9) からの初期バッファー値がシーケンスに表示されます。

  • サブスクリプション #2 : このサブスクリプションは、5 秒のスリープ後に開始されます。 このサブスクリプションは、シーケンスが現在バッファーに格納されている項目で始まることを示しています。

using System;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Reactive.Concurrency;
using System.Threading;

namespace Example
{
  class Program
  {
    static void Main()
    {
      //********************************************************************************************************//
      //*** A subject acts similar to a proxy in that it acts as both a subscriber and a publisher           ***//
      //*** It's IObserver interface can be used to subscribe to multiple streams or sequences of data.      ***//
      //*** The data is then published through it's IObservable interface.                                   ***//
      //***                                                                                                  ***//
      //*** A BehaviorSubject buffers the last item it published through its IObservable interface. If no    ***//
      //*** item has been published through its IObservable interface then the initial item provided in the  ***//
      //*** constructor is the current buffered item. When a subscription is made to the BehaviorSubject's   ***//
      //*** IObservable interface, the sequence published begins with the currently buffered item.           ***//
      //***                                                                                                  ***//
      //*** No items are buffered or published from a BehaviorSubject once its IObserver interface receives  ***//
      //*** a completion.                                                                                    ***//
      //***                                                                                                  ***//
      //*** In this example, we use the Interval operator to publish an integer to a integer sequence every  ***//
      //*** second. The sequence will be completed by the Take operator after 10 integers are published.     ***//
      //*** This will be the sequence that the BehaviorSubject subscribes to.                                ***//
      //***                                                                                                  ***//
      //*** We will create 2 subscriptions to the BehaviorSubject's IObservable interface to show how it     ***//
      //*** publishes it's data.                                                                             ***//
      //***                                                                                                  ***//
      //*** Subscription #1 : This subscription will start at the very beginning and will show the initial   ***//
      //***                   buffered value from the constructor (-9) in the sequence.                      ***//
      //***                                                                                                  ***//
      //*** Subscription #2 : This subscription will start after a 5 sec. sleep showing the sequence starts  ***//
      //***                   with the currently buffered item.                                              ***//
      //********************************************************************************************************//

      BehaviorSubject<long> myBehaviorSubject = new BehaviorSubject<long>((-9));
      Observable.Interval(TimeSpan.FromSeconds(1), Scheduler.ThreadPool).Take(10).Subscribe(myBehaviorSubject);

      
      //********************************************************************************************************//
      //*** Subscription #1 : This subscription will start at the very beginning and will show the initial   ***//
      //***                   buffered value from the constructor (-9) in the sequence.                      ***//
      //********************************************************************************************************//

      EventWaitHandle wait1 = new EventWaitHandle(false, EventResetMode.ManualReset);
      myBehaviorSubject.Subscribe(x => Console.WriteLine("Subscription #1 observes : " + x),
                                  () => 
                                  {
                                    Console.WriteLine("Subscription #1 completed.");
                                    wait1.Set();
                                  });


      //********************************************************************************************************//
      //*** Subscription #2 : This subscription will start after a 5 sec. sleep showing the sequence starts  ***//
      //***                   with the currently buffered item.                                              ***//
      //********************************************************************************************************//
    
      Thread.Sleep(5000);
      EventWaitHandle wait2 = new EventWaitHandle(false, EventResetMode.ManualReset);
      myBehaviorSubject.Subscribe(x => Console.WriteLine("{0,30}Subscription #2 observes : {1}", " ", x), 
                                  () => 
                                  {
                                    Console.WriteLine("{0,30}Subscription #2 completed.", " ");
                                    wait2.Set();
                                  });


      //**************************************************//
      // *** Wait for completion on both subscriptions ***//
      //**************************************************//

      WaitHandle.WaitAll(new WaitHandle[] { wait1, wait2 });
      myBehaviorSubject.Dispose();

      Console.WriteLine("\nPress ENTER to exit...");
      Console.ReadLine();
    }
  }
}

コード例からの次の出力は、重複するサブスクリプションを示しています。

Subscription #1 observes : -9
Subscription #1 observes : 0
Subscription #1 observes : 1
Subscription #1 observes : 2
Subscription #1 observes : 3
Subscription #1 observes : 4
                              Subscription #2 observes : 4
Subscription #1 observes : 5
                              Subscription #2 observes : 5
Subscription #1 observes : 6
                              Subscription #2 observes : 6
Subscription #1 observes : 7
                              Subscription #2 observes : 7
Subscription #1 observes : 8
                              Subscription #2 observes : 8
Subscription #1 observes : 9
                              Subscription #2 observes : 9
Subscription #1 completed.
                              Subscription #2 completed.

Press ENTER to exit...

参照

リファレンス

BehaviorSubject<T> クラス

System.Reactive.Subjects 名前空間