IDirect3DDevice8::SetVertexShader
This method sets the current vertex shader to a previously created vertex shader or to a flexible vertex format (FVF) fixed function shader.
HRESULT SetVertexShader(
DWORD Handle
);
Parameters
- Handle
[in] Handle to a vertex shader, specifying the vertex shader to set. The value for this parameter must be an FVF code. An FVF code is a combination of flexible vertex format flags.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
The effect of using an FVF code in place of the handle is to enable a fixed-function vertex shader, with an implicit declaration that matches the FVF code contents read from stream zero. Only stream zero is referenced when an FVF-specified shader is bound to the device.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::GetVertexShader | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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