Note
Please see Azure Cognitive Services for Speech documentation for the latest supported speech solutions.
AudioSignalProblem Enumeration
Contains a list of possible problems in the audio signal coming in to a speech recognition engine.
Namespace: Microsoft.Speech.Recognition
Assembly: Microsoft.Speech (in Microsoft.Speech.dll)
Syntax
'Declaration
Public Enumeration AudioSignalProblem
'Usage
Dim instance As AudioSignalProblem
public enum AudioSignalProblem
Members
Member name | Description | |
---|---|---|
None | No problems with audio input. | |
TooNoisy | Audio input has too much background noise. | |
NoSignal | Audio input is not detected. | |
TooLoud | Audio input is too loud. | |
TooSoft | Audio input is too quiet. | |
TooFast | Audio input is too fast. | |
TooSlow | Audio input is too slow. |
Remarks
The AudioSignalProblem property of the AudioSignalProblemOccurredEventArgs class gets a member of this enumeration when the SpeechRecognitionEngine raises the AudioSignalProblemOccurred event.
Examples
The following example defines an event handler that gathers information about an AudioSignalProblemOccurred event.
private SpeechRecognitionEngine sre;
// Initialize the speech recognition engine.
private void Initialize()
{
sre = new SpeechRecognitionEngine();
// Add a handler for the AudioSignalProblemOccurred event.
sre.AudioSignalProblemOccurred += new EventHandler<AudioSignalProblemOccurredEventArgs>(sre_AudioSignalProblemOccurred);
}
// Gather information when the AudioSignalProblemOccurred event is raised.
void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
{
StringBuilder details = new StringBuilder();
details.AppendLine("Audio signal problem information:");
details.AppendFormat(
" Audio level: {0}" + Environment.NewLine +
" Audio position: {1}" + Environment.NewLine +
" Audio signal problem: {2}" + Environment.NewLine +
" Recognition engine audio position: {3}" + Environment.NewLine,
e.AudioLevel, e.AudioPosition, e.AudioSignalProblem,
e.recoEngineAudioPosition);
// Insert additional event handler code here.
}