WinJS.UI.Animation.createDeleteFromSearchListAnimation function
Creates an object that performs an animation that removes an item or items from a list of search results.
The following video demonstrates both the create and delete animations:
Syntax
var object = WinJS.UI.Animation.createDeleteFromSearchListAnimation(deleted, remaining);
Parameters
deleted
Type: ObjectElement or elements to delete from the list.
remaining
Type: ObjectElement or elements affected by the removal of the deleted items.
Return value
Type: Object
An object whose execute method is used to execute the animation. The execute method returns a Promise that completes when the animation is finished.
Remarks
The parameters of this method can be expressed in several ways:
- As the special value "undefined", which means that the animation has no such target
- As a single object
- As a JavaScript array (possibly empty) of elements.
- As a NodeList (for example, the result of querySelectorAll)
- As an HTMLCollection
If you want to remove an element involved in this animation from the document altogether, doing so before the animation is complete causes the animation to abruptly stop. You should use the Promise to be notified when the animation completes and then remove the element from the document.
The general usage pattern for layout animations such as this function is as follows:
- Call the create function (such as the one discussed on this page) and save the result.
- Change the document layout as necessary to represent the new state.
- Call the execute method on the object you saved in step 1 to perform the animation.
The following code shows an example.
// Step 1: Create the animation object and save the result
var anim = WinJS.UI.Animation.createAddToListAnimation(added, affected);
// Step 2: Insert the element given in the added parameter immediately before
// the element given in the affected parameter. This causes both elements to move.
affected.parentNode.insertBefore(added, affected);
// Step 3: Execute the animation
anim.execute();
Note The execute method can be invoked only once on the animation object created by the function. To perform multiple animations, create multiple animation objects and execute each one separately.
Requirements
Minimum WinJS version |
WinJS 1.0 |
Namespace |
WinJS.UI.Animation |
See also
createAddToSearchListAnimation
Animating list additions and deletions