Windows Store app UX test cases
[ This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation ]
Use this collection of UX focused test cases to make sure you've achieved the goals you set when you designed your app.
Your app may offer a unique user experience that can't be verified by the test cases provided here. You can use the UX design checklist and the Windows and Windows Phone Store Policies to identify more experience requirements to verify before submitting the app to the Windows Store.
Test case | Details |
---|---|
Avoid using Web browser controls. |
Don't use browser controls for the core scenarios of your app. Content received from the Web should be displayed within native controls. Make sure links that navigate users away from the app open in a separate browser window. If any web content is included on the page, it should look and feel like it's part of the app page, for example, zoom is disabled and the web content doesn't pan independently of the hosting page. Test example
Note
If the app takes the user to a webpage for service authentication (such as with Facebook or Twitter), and no Xauth or similar API is available for authentication using native controls, the operation can be performed in an embedded web browser control in the app. If you can't avoid using web controls, make sure that the page behaves like an app page and doesn't negatively impact the larger user experience. (e.g. Pinch and zoom is disabled). For more info, see Quickstart: Using single-page navigation. |
Content lists are scrollable in either the horizontal or vertical direction; not both. |
Content presented in containers with scroll capabilities only scroll vertically, or horizontally. Test example
For more info, see Guidelines for panning. |
Branding is consistent across entire app. |
Promote your brand with consistent branding across the whole app. Any brand should be represented using official branding assets. Test example
For more guidance on branding within your app, see Branding. |
Icons are appropriate for the context and clearly indicate intended purpose. |
Ensure all icons used in your app are contextually relevant and appropriate. Test example
Note
Users recognize certain icons to mean certain things, either because the icons are used by another app on the device, or because they are commonly associated with something else. For example, a pencil icon often means "edit", and not "new." If an icon doesn't exist for what you're trying to convey, create one. Don't re-purpose existing icons. For more info, see Guidelines and checklist for tiles and badges. |
App supports semantic zoom where applicable. |
Your app implements semantic zoom to support the presentation and navigation of large data sets. Test example
For more info, see Guidelines for semantic zoom. |
App doesn't exceed five navigation levels. |
Your app doesn't exceed five navigation levels. Test example
For more info, see Navigation patterns. |
Touch gestures don't overlap. |
Verify that scroll viewers don't contain other controls that use the same left/right swipe gestures. For example, don't put maps, toggle switches, or other gesture control supported content inside scroll viewers. Placing these controls within a scroll viewer is known to introduce usability issues. Test examples
Note
For map controls, toggle switches can be replaced with check boxes without impacting usability. If a map has to be placed within another scrollable control, make sure to leave enough space around the map to allow the user to scroll within the map control. For more info on designing for interaction, see Touch patterns. |
Touch Target size greater than 9mm (50 pixels). |
Avoid creating touch targets that are smaller than 9 mm (48 pixels) square and provide at least 2 mm (10 pixels) between touchable controls. Test example
Note
In exceptional cases, controls can be smaller but never less than 7 mm (40 pixels) square. For more info on designing for interaction, see Guidelines for targeting. |
Visual feedback on user interactions is clear. |
Your app should provide the user with visual feedback when an interaction within the app occurs. Test example
For more guidance, see Guidelines for visual feedback. |
Your app supports flexible content layout and scaling. |
Windows 8 supports variety of device screen sizes; from small tablet screens to a large desktop screens. Make sure your app takes advantage of larger screen resolutions by designing a dynamic content layout. The goal is to identify the resolution/orientation combinations that introduce scrollbars to support a content space that extends beyond the viewable area. Design your app to present more content in larger resolution and without excessive amounts of empty unused space. In some cases the content will simply scale to the larger resolution. The bottom margin can be flexible, but should be a minimum of 2.5 units (50px). \ Test example
Note
Optionally, you can use the Windows Simulator, which allows developers to run their apps on a variety of screen sizes, orientations, and pixel densities. For more info, see Guidelines for scaling to screens. |
Your app supports the main app tile. |
Verify the visuals and functionality provided by the main app tile. Test example
For more info, see Guidelines and checklist for tiles and badges. |
Your app supports secondary app tiles. |
Verify the visuals and functionality provided by secondary app tiles. Test example
For more info, see Guidelines and checklist for secondary tiles. |
App stores settings in the cloud where applicable. |
Make sure your app supports the roaming of app settings and data using the cloud wherever applicable. This provides users with a great experience, regardless of what device they have your app installed on. Test example
For more info, see Guidelines for roaming app data. |
App provides an appropriate login experience. |
The placement of a login UI within the app depends on the login requirements defined by the app and any relevant web services. Test example
For more info, see Guidelines and checklist for login controls. |
App must use a meaningful splash screen. |
Test example
For more info, see Guidelines and checklist for splash screens. |